Play splash sound when thrown item hits water.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-12 19:11:50 +00:00
parent 631250227c
commit b57e4eba00
+6
View File
@@ -1106,6 +1106,12 @@ BOOLEAN PhysicsCheckForCollisions( REAL_OBJECT *pObject, INT32 *piCollisionID )
pNode->pLevelNode->sRelativeX = (INT16)pObject->Position.x;
pNode->pLevelNode->sRelativeY = (INT16)pObject->Position.y;
pNode->pLevelNode->sRelativeZ = (INT16)CONVERT_HEIGHTUNITS_TO_PIXELS( (INT16)pObject->Position.z );
// sevenfm: also play sound
CHAR8 zFilename[512];
sprintf(zFilename, "sounds\\misc\\Splash%d.ogg", Random(3) + 1);
if (FileExists(zFilename))
PlayJA2SampleFromFile(zFilename, RATE_11025, SoundVolume(LOWVOLUME, pObject->sGridNo), 1, SoundDir(pObject->sGridNo));
}
}