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Play splash sound when thrown item hits water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1106,6 +1106,12 @@ BOOLEAN PhysicsCheckForCollisions( REAL_OBJECT *pObject, INT32 *piCollisionID )
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pNode->pLevelNode->sRelativeX = (INT16)pObject->Position.x;
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pNode->pLevelNode->sRelativeY = (INT16)pObject->Position.y;
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pNode->pLevelNode->sRelativeZ = (INT16)CONVERT_HEIGHTUNITS_TO_PIXELS( (INT16)pObject->Position.z );
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// sevenfm: also play sound
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CHAR8 zFilename[512];
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sprintf(zFilename, "sounds\\misc\\Splash%d.ogg", Random(3) + 1);
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if (FileExists(zFilename))
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PlayJA2SampleFromFile(zFilename, RATE_11025, SoundVolume(LOWVOLUME, pObject->sGridNo), 1, SoundDir(pObject->sGridNo));
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}
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}
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