DISEASE_CONTAMINATES_ITEMS controls wether contaminated food/blades/throwing knifes can infect people.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7649 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-05 22:01:14 +00:00
parent 291985c022
commit b5ed7df390
5 changed files with 5 additions and 3 deletions
+1
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@@ -1681,6 +1681,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fDisease = iniReader.ReadBoolean( "Disease Settings", "DISEASE", FALSE );
gGameExternalOptions.fDiseaseStrategic = iniReader.ReadBoolean( "Disease Settings", "DISEASE_STRATEGIC", FALSE );
gGameExternalOptions.sDiseaseWHOSubscriptionCost = iniReader.ReadInteger( "Disease Settings", "DISEASE_WHO_SUBSCRIPTIONCOST", 2000, 1000, 10000 );
gGameExternalOptions.fDiseaseContaminatesItems = iniReader.ReadBoolean( "Disease Settings", "DISEASE_CONTAMINATES_ITEMS", TRUE );
//################# Strategic Gamestart Settings ##################
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@@ -414,6 +414,7 @@ typedef struct
BOOLEAN fDisease;
BOOLEAN fDiseaseStrategic;
INT32 sDiseaseWHOSubscriptionCost;
BOOLEAN fDiseaseContaminatesItems;
//Animation settings
FLOAT giPlayerTurnSpeedUpFactor;
+1 -1
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@@ -246,7 +246,7 @@ BOOLEAN ApplyFood( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, BOOLEAN fForce, B
if ( pSoldier->sDiseasePoints[0] > 0 )
(*pObject)[0]->data.sObjectFlag |= INFECTED;
// if object is infected, infect the victim
else if ( (*pObject)[0]->data.sObjectFlag & INFECTED )
else if ( (*pObject)[0]->data.sObjectFlag & INFECTED && gGameExternalOptions.fDiseaseContaminatesItems )
pSoldier->Infect( 0 );
// now remove a portion of the food item (or the whole item altogether)
+1 -1
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@@ -2628,7 +2628,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
}
// Flugente: if bullet is infected, give us disease (this is intended for throwing knifes)
if ( pBullet->usFlags & BULLET_FLAG_INFECTED )
if ( pBullet->usFlags & BULLET_FLAG_INFECTED && gGameExternalOptions.fDiseaseContaminatesItems )
{
// infect us with the first disease
pTarget->Infect( 0 );
+1 -1
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@@ -5799,7 +5799,7 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
}
// Flugente: if the blade is infected, infect the victim
if ( *&(MercPtrs[ubAttackerID]->inv[HANDPOS])[0]->data.sObjectFlag & INFECTED )
if ( *&(MercPtrs[ubAttackerID]->inv[HANDPOS])[0]->data.sObjectFlag & INFECTED && gGameExternalOptions.fDiseaseContaminatesItems )
{
// infect us with the first disease
this->Infect( 0 );