mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -864,6 +864,8 @@ void LoadGameExternalOptions()
|
||||
|
||||
// CHRISL: New setting to allow Slay to remain as a hired PC
|
||||
gGameExternalOptions.fEnableSlayForever = iniReader.ReadBoolean("Recruitment Settings", "SLAY_STAYS_FOREVER", FALSE);
|
||||
// Bob: externalized Slay's chance to leave
|
||||
gGameExternalOptions.ubHourlyChanceSlayWillLeave = iniReader.ReadInteger("Recruitment Settings", "SLAY_HOURLY_CHANCE_TO_LEAVE", 15, 0, 100);
|
||||
|
||||
// anv: playable Speck
|
||||
gGameExternalOptions.fEnableRecruitableSpeck = iniReader.ReadBoolean("Recruitment Settings", "RECRUITABLE_SPECK", TRUE);
|
||||
|
||||
Reference in New Issue
Block a user