Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+3 -3
View File
@@ -212,8 +212,8 @@ void ResetTemp()
for(i=0; i<NUM_TEMP; i++)
{
gbriefingRoomDataTemp[i].uiIndex = i;
gbriefingRoomDataTemp[i].Name[ENCYCLOPEDIA_NAME_SIZE] = '\0';
gbriefingRoomDataTemp[i].sCode[ENCYCLOPEDIA_DECRIPTION_SIZE] = '\0';
gbriefingRoomDataTemp[i].Name[ENCYCLOPEDIA_NAME_SIZE-1] = '\0';
gbriefingRoomDataTemp[i].sCode[ENCYCLOPEDIA_DECRIPTION_SIZE-1] = '\0';
gbriefingRoomDataTemp[i].sImagePositionX[0] = 0;
gbriefingRoomDataTemp[i].sImagePositionY[0] = 0;
gbriefingRoomDataTemp[i].Hidden = FALSE;
@@ -468,7 +468,7 @@ BOOLEAN EnterEncyclopediaLocation()
DisableButton( guiEncyclopediaLocationPageButton[2] );
#endif
sprintf(str, "BriefingRoom\\mission%d.wav", gbriefingRoomDataTemp[LocationID].MissionID,IDimage);
sprintf(str, "BriefingRoom\\mission%d.wav", gbriefingRoomDataTemp[LocationID].MissionID);
if( FileExists(str) )
EnableButton ( guiSoundButtons[0] );
else