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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -212,8 +212,8 @@ void ResetTemp()
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for(i=0; i<NUM_TEMP; i++)
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{
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gbriefingRoomDataTemp[i].uiIndex = i;
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gbriefingRoomDataTemp[i].Name[ENCYCLOPEDIA_NAME_SIZE] = '\0';
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gbriefingRoomDataTemp[i].sCode[ENCYCLOPEDIA_DECRIPTION_SIZE] = '\0';
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gbriefingRoomDataTemp[i].Name[ENCYCLOPEDIA_NAME_SIZE-1] = '\0';
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gbriefingRoomDataTemp[i].sCode[ENCYCLOPEDIA_DECRIPTION_SIZE-1] = '\0';
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gbriefingRoomDataTemp[i].sImagePositionX[0] = 0;
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gbriefingRoomDataTemp[i].sImagePositionY[0] = 0;
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gbriefingRoomDataTemp[i].Hidden = FALSE;
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@@ -468,7 +468,7 @@ BOOLEAN EnterEncyclopediaLocation()
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DisableButton( guiEncyclopediaLocationPageButton[2] );
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#endif
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sprintf(str, "BriefingRoom\\mission%d.wav", gbriefingRoomDataTemp[LocationID].MissionID,IDimage);
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sprintf(str, "BriefingRoom\\mission%d.wav", gbriefingRoomDataTemp[LocationID].MissionID);
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if( FileExists(str) )
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EnableButton ( guiSoundButtons[0] );
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else
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