mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4833,7 +4833,7 @@ BOOLEAN CleanObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
|
||||
BOOLEAN bFullyCleaned = FALSE;
|
||||
|
||||
// no gun? We shouldn't be here...
|
||||
if ( !Item[pObj->usItem].usItemClass & IC_GUN )
|
||||
if ( !(Item[pObj->usItem].usItemClass & IC_GUN) )
|
||||
Assert(0);
|
||||
|
||||
ubItemsInPocket = pObj->ubNumberOfObjects;
|
||||
@@ -5033,7 +5033,7 @@ void HandleRepairBySoldier( SOLDIERTYPE *pSoldier )
|
||||
// we spent some time cleaning so adjust repair points accordingly
|
||||
if ( ubRepairPtsLeft > 0 && ubInitialCleaningPts > ubCleaningPtsLeft )
|
||||
{
|
||||
ubRepairPtsLeft = UINT8()(ubRepairPtsLeft * ubCleaningPtsLeft / ubInitialCleaningPts);
|
||||
ubRepairPtsLeft = (UINT8)(ubRepairPtsLeft * ubCleaningPtsLeft / ubInitialCleaningPts);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user