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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -811,6 +811,8 @@ void HourlyStealUpdate()
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#else
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void HourlyCheckIfSlayAloneSoHeCanLeave()
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{
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if (gGameExternalOptions.fEnableSlayForever || gGameExternalOptions.ubHourlyChanceSlayWillLeave < 1) return;
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SOLDIERTYPE *pSoldier;
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pSoldier = FindSoldierByProfileID( SLAY, TRUE );
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if( !pSoldier )
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@@ -827,7 +829,7 @@ void HourlyCheckIfSlayAloneSoHeCanLeave()
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}
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if( PlayerMercsInSector( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, pSoldier->bSectorZ ) == 1 )
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{
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if( Chance( 15 ) )
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if( Chance( gGameExternalOptions.ubHourlyChanceSlayWillLeave ) )
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{
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pSoldier->ubLeaveHistoryCode = HISTORY_SLAY_MYSTERIOUSLY_LEFT;
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_CONTRACT_ENDING_NO_ASK_EQUIP, 0, 0 );
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