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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -676,7 +676,7 @@ samsiteEndElementHandle( void *userData, const XML_Char *name )
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pData->curElement = SAMSITE_ELEMENT_SAM;
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pData->curSamInfo.samOrientation = (INT8)atol( pData->szCharData );
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if ( pData->curSamInfo.samOrientation != 3 || pData->curSamInfo.samOrientation != 4 )
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if ( pData->curSamInfo.samOrientation != 3 && pData->curSamInfo.samOrientation != 4 )
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{
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pData->curSamInfo.samOrientation = 3;
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}
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@@ -2045,7 +2045,7 @@ void GetMapFileName( INT16 sMapX, INT16 sMapY, INT8 bSectorZ, STR8 bString, BOOL
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// Debug str
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Map does not exist for %s, using default.", bTestString ) );
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// Set to a string we know!
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sprintf( bString, "H10.DAT", pVertStrings[sMapY], pHortStrings[sMapX] );
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sprintf( bString, "H10.DAT");
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ScreenMsg( FONT_YELLOW, MSG_DEBUG, L"Using PLACEHOLDER map!" );
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}
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return;
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