Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+2 -2
View File
@@ -676,7 +676,7 @@ samsiteEndElementHandle( void *userData, const XML_Char *name )
pData->curElement = SAMSITE_ELEMENT_SAM;
pData->curSamInfo.samOrientation = (INT8)atol( pData->szCharData );
if ( pData->curSamInfo.samOrientation != 3 || pData->curSamInfo.samOrientation != 4 )
if ( pData->curSamInfo.samOrientation != 3 && pData->curSamInfo.samOrientation != 4 )
{
pData->curSamInfo.samOrientation = 3;
}
@@ -2045,7 +2045,7 @@ void GetMapFileName( INT16 sMapX, INT16 sMapY, INT8 bSectorZ, STR8 bString, BOOL
// Debug str
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Map does not exist for %s, using default.", bTestString ) );
// Set to a string we know!
sprintf( bString, "H10.DAT", pVertStrings[sMapY], pHortStrings[sMapX] );
sprintf( bString, "H10.DAT");
ScreenMsg( FONT_YELLOW, MSG_DEBUG, L"Using PLACEHOLDER map!" );
}
return;