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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -589,8 +589,10 @@ UINT16 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT16 *pubCivHintToUse, BOOLE
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// Determine what type of quote to say...
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// Are are we going to attack?
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if ( pCiv->aiData.bAction == AI_ACTION_TOSS_PROJECTILE || pCiv->aiData.bAction == AI_ACTION_FIRE_GUN ||
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pCiv->aiData.bAction == AI_ACTION_FIRE_GUN || pCiv->aiData.bAction == AI_ACTION_KNIFE_MOVE )
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if ( pCiv->aiData.bAction == AI_ACTION_TOSS_PROJECTILE
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|| pCiv->aiData.bAction == AI_ACTION_FIRE_GUN
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|| pCiv->aiData.bAction == AI_ACTION_THROW_KNIFE
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|| pCiv->aiData.bAction == AI_ACTION_KNIFE_MOVE )
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{
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return( CIV_QUOTE_ENEMY_THREAT );
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}
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