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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11002,7 +11002,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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else
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{
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SetFontForeground( 5 );
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swprintf( pStr, L"=", iFloatModifier[cnt2] );
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swprintf( pStr, L"=" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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@@ -12016,25 +12016,25 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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if (iModifier[cnt2])
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{
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SetFontForeground( 5 );
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swprintf( pStr, L"=", iModifier[cnt2] );
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swprintf( pStr, L"=" );
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}
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else
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"Y", iModifier[cnt2] );
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swprintf( pStr, L"Y" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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else if ( fComparisonMode && !iComparedModifier[0] )
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{
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SetFontForeground( ITEMDESC_FONTNEGATIVE );
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swprintf( pStr, L"N", iModifier[cnt2] );
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swprintf( pStr, L"N" );
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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else if (iModifier[cnt2])
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"Y", iModifier[cnt2] ); // FIXME: unused param
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swprintf( pStr, L"Y" );
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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else
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