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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -257,8 +257,8 @@ public:
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bool checkLBEArrayIntegrity(bool verbose=false); // BOB: checks all worldItems for missing LBE info
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void CreateLBE(OBJECTTYPE* pObj, UINT8 ubID, int numSubPockets);
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bool DestroyLBEIfEmpty(OBJECTTYPE* pObj);
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void DestroyLBE(OBJECTTYPE* pObj);
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bool DestroyLBEIfEmpty(OBJECTTYPE* pObj, int stackIndex = 0);
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void DestroyLBE(OBJECTTYPE* pObj, int stackIndex = 0);
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void GetLBESlots(UINT32 LBEType, std::vector<INT8>& LBESlots);
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void MoveItemsInSlotsToLBE( SOLDIERTYPE *pSoldier, std::vector<INT8>& LBESlots, LBENODE* pLBE, OBJECTTYPE* pObj);
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