Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+16 -1
View File
@@ -2201,7 +2201,15 @@ BOOLEAN CalculateSoldierZPos( SOLDIERTYPE * pSoldier, UINT8 ubPosType, FLOAT * p
*pdZPos = ( WALL_HEIGHT_UNITS * 2 ) - 1;
}
*pdZPos += CONVERT_PIXELS_TO_HEIGHTUNITS( gpWorldLevelData[pSoldier->sGridNo].sHeight );
// Bob: check if sGridNo is set, otherwise bail out to avoid access violation
INT32 grid = pSoldier->sGridNo;
if (grid > 0) {
*pdZPos += CONVERT_PIXELS_TO_HEIGHTUNITS(gpWorldLevelData[grid].sHeight);
}
else {
// ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"CalculateSoldierZPos: Caught bad LOS height check!");
}
return( TRUE );
}
@@ -2505,6 +2513,13 @@ INT32 LocationToLocationLineOfSightTest( INT32 sStartGridNo, INT8 bStartLevel, I
{
FLOAT dStartZPos, dEndZPos;
INT16 sStartXPos, sStartYPos, sEndXPos, sEndYPos;
// Bob: prevent access violation
if (sStartGridNo < 0) {
// ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"LocationToLocationLineOfSightTest: Caught bad LOS check!");
return 0;
}
// UINT8 ubStartID;
// sevenfm: always use standing heights