Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+15
View File
@@ -6703,6 +6703,21 @@ void SeperateItems()
break;
}
}
// Bob: also empty out LBE items in sector inventory
if (gWorldItems[uiLoop].object.IsActiveLBE(x)) {
LBENODE * lbePtr = gWorldItems[uiLoop].object.GetLBEPointer(x);
for (auto lbeInvIter = lbePtr->inv.begin(); lbeInvIter != lbePtr->inv.end(); lbeInvIter++) {
OBJECTTYPE * LBEStack = lbeInvIter._Ptr;
if (LBEStack->usItem != 0 && LBEStack->exists()) {
AddItemToPool(gWorldItems[uiLoop].sGridNo, LBEStack, 1, gWorldItems[uiLoop].ubLevel, WORLD_ITEM_REACHABLE, -1);
}
}
DestroyLBE(&(gWorldItems[uiLoop].object), x);
}
}
}
}