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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6703,6 +6703,21 @@ void SeperateItems()
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break;
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}
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}
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// Bob: also empty out LBE items in sector inventory
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if (gWorldItems[uiLoop].object.IsActiveLBE(x)) {
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LBENODE * lbePtr = gWorldItems[uiLoop].object.GetLBEPointer(x);
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for (auto lbeInvIter = lbePtr->inv.begin(); lbeInvIter != lbePtr->inv.end(); lbeInvIter++) {
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OBJECTTYPE * LBEStack = lbeInvIter._Ptr;
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if (LBEStack->usItem != 0 && LBEStack->exists()) {
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AddItemToPool(gWorldItems[uiLoop].sGridNo, LBEStack, 1, gWorldItems[uiLoop].ubLevel, WORLD_ITEM_REACHABLE, -1);
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}
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}
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DestroyLBE(&(gWorldItems[uiLoop].object), x);
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}
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}
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}
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}
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