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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2449,7 +2449,7 @@ BOOLEAN LoadVehicleInformationFromSavedGameFile( HWFILE hFile, UINT32 uiSavedGam
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{
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// ! The id of the soldier was saved in the passenger pointer. The passenger pointer is converted back
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// ! to a UINT8 so we can get the REAL pointer to the soldier.
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pVehicleList[cnt].pPassengers[ubPassengerCnt] = FindSoldierByProfileID( (UINT8)pVehicleList[cnt].pPassengers[ ubPassengerCnt ], FALSE );
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pVehicleList[cnt].pPassengers[ubPassengerCnt] = FindSoldierByProfileID( (UINT8)(pVehicleList[cnt].pPassengers[ ubPassengerCnt ]), FALSE );
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}
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}
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else
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@@ -2458,7 +2458,7 @@ BOOLEAN LoadVehicleInformationFromSavedGameFile( HWFILE hFile, UINT32 uiSavedGam
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{
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// ! The id of the soldier was saved in the passenger pointer. The passenger pointer is converted back
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// ! to a UINT8 so we can get the REAL pointer to the soldier.
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pVehicleList[cnt].pPassengers[ubPassengerCnt] = FindSoldierByProfileID( (UINT8)pVehicleList[cnt].pPassengers[ ubPassengerCnt ], FALSE );
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pVehicleList[cnt].pPassengers[ubPassengerCnt] = FindSoldierByProfileID( (UINT8)(pVehicleList[cnt].pPassengers[ ubPassengerCnt ]), FALSE );
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}
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else
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{
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