Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+7 -5
View File
@@ -188,14 +188,16 @@ MercStartingGearEndElementHandle(void *userData, const XML_Char *name)
else if(strcmp(name, "mName") == 0)
{
pData->curElement = ELEMENT;
if(MAX_CHAR_DATA_LENGTH >= strlen(pData->szCharData))
strcpy(pData->curMercStartingGear.mName,pData->szCharData);
if (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH ) {
strncpy(pData->curMercStartingGear.mName, pData->szCharData, mNameLength);
}
else
{
strncpy(pData->curMercStartingGear.mName,pData->szCharData,MAX_CHAR_DATA_LENGTH);
pData->curMercStartingGear.mName[MAX_CHAR_DATA_LENGTH] = '\0';
strncpy(pData->curMercStartingGear.mName,pData->szCharData, mNameLength);
pData->curMercStartingGear.mName[mNameLength-1] = '\0';
}
for(int i=0;i<min((int)strlen(pData->szCharData),MAX_CHAR_DATA_LENGTH);i++)
for(int i=0;i<min( (int)strlen(pData->szCharData), mNameLength);i++)
{
temp = pData->szCharData[i];
pData->curMercStartingGear.mName[i] = temp;