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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -230,10 +230,10 @@ newCarEndElementHandle(void *userData, const XML_Char *name)
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else
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{
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strncpy(pData->curNewCar.szIconFace,pData->szCharData,MAX_MAIN_VEHICLE_CHARS);
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pData->curNewCar.szIconFace[MAX_MAIN_VEHICLE_CHARS] = '\0';
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pData->curNewCar.szIconFace[MAX_MAIN_VEHICLE_CHARS-1] = '\0';
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}
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for(int i=0;i<min((int)strlen(pData->szCharData),MAX_MAIN_VEHICLE_CHARS);i++)
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for(int i=0;i<min((int)strlen(pData->szCharData),MAX_MAIN_VEHICLE_CHARS-1);i++)
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{
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temp = pData->szCharData[i];
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pData->curNewCar.szIconFace[i] = temp;
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