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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1218,6 +1218,12 @@ INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir,
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return( 0 );
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}
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// Bob: if gridNo isn't set, this would cause a access violation later on
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if (pSoldier->sGridNo < 0) {
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// ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"DistanceVisible(): Caught bad LOS distance check!");
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return(0);
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}
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// anv: some places in vehicle don't give passenger any view outside
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INT8 bSeatIndex = GetSeatIndexFromSoldier( pSoldier );
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if( bSeatIndex != (-1) )
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