mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4323,7 +4323,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
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L"|鼠|标|左|击: 将子弹分类装入弹箱 \n|鼠|标|右|击: 将子弹分类装入纸盒 ", //L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"移除所有物品的附件", // HEADROCK HAM 5: Separate Attachments
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L"|鼠|标|左|击: 移除所有物品的附件\n|鼠|标|右|击: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments
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L"退出所有武器的子弹", //HEADROCK HAM 5: Eject Ammo
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L"|鼠|标|左|击: 显示全部物品 \n|鼠|标|右|击: 隐藏全部物品 ", // HEADROCK HAM 5: Filter Button
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L"|鼠|标|左|击: 切换显示武器 \n|鼠|标|右|击: 只显示武器 ", // HEADROCK HAM 5: Filter Button
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@@ -8637,6 +8637,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"已完成 移除所有物品上的附件 在区域 %c%d.",
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L"已完成 退出所有武器里的子弹 在区域 %c%d.",
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L"已完成 合并后堆叠了所有物品 在区域 %c%d.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4328,7 +4328,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
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L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
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L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
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L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
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L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
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@@ -8655,6 +8655,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"Finished removing attachments from items in sector %c%d.",
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L"Finished ejecting ammo from weapons in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4324,7 +4324,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
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L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
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L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
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L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
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L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
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@@ -8638,7 +8638,14 @@ STR16 gzMapInventorySortingMessage[] =
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L"Finished sorting ammo into crates in sector %c%d.",
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L"Finished removing attachments from items in sector %c%d.",
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L"Finished ejecting ammo from weapons in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4331,7 +4331,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Empiler les mêmes objets", // HEADROCK HAM 5: Stack and Merge
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L"|C|l|i|c |G|. : Trier munitions par caisse\n|C|l|i|c |D|. : Trier munitions par boîte", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Ôter tous les accessoires des objets", // HEADROCK HAM 5: Separate Attachments
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L"|C|l|i|c |G|. : Ôter tous les accessoires des objets\n|C|l|i|c |D|. : empty LBE in sector", // HEADROCK HAM 5: Separate Attachments
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L"Décharger toutes les armes", //HEADROCK HAM 5: Eject Ammo
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L"|C|l|i|c |G|. : Voir tous les objets\n|C|l|i|c |D|. : Cacher tous les objets", // HEADROCK HAM 5: Filter Button
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L"|C|l|i|c |G|. : Avec/sans armes\n|C|l|i|c |D|. : Voir que les armes", // HEADROCK HAM 5: Filter Button
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@@ -8640,6 +8640,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"Fin du démontage de tous les accessoires au secteur %c%d.",
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L"Fin du déchargement des armes au secteur %c%d.",
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L"Fin du classement et de l'empilage par type au secteur %c%d.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4317,7 +4317,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Gegenstände stapeln und verbinden", // HEADROCK HAM 5: Stack and Merge
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L"|L|i|n|k|e|r |K|l|i|c|k: Munition in Kisten sortieren\n|R|e|c|h|t|e|r |K|l|i|c|k: Munition in Boxen sortieren", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Alle Gegenstandsanbauten entfernen", // HEADROCK HAM 5: Separate Attachments
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L"|L|i|n|k|e|r |K|l|i|c|k: Alle Gegenstandsanbauten entfernen\n|R|e|c|h|t|e|r |K|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments
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L"Munition aus allen Waffen entfernen", //HEADROCK HAM 5: Eject Ammo
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L"|L|i|n|k|e|r |K|l|i|c|k: Alle Gegenstände anzeigen\n|R|e|c|h|t|e|r |K|l|i|c|k: Alle Gegenstände ausblenden", // HEADROCK HAM 5: Filter Button
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L"|L|i|n|k|e|r |K|l|i|c|k: Ein-/Ausblenden von Waffen\n|R|e|c|h|t|e|r |K|l|i|c|k: Nur Waffen anzeigen", // HEADROCK HAM 5: Filter Button
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@@ -8470,6 +8470,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"Das Entfernen von Gegenstandsanbauten im Sektor %c%d wurde fertiggestellt.",
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L"Das Entfernen von Munition der Waffen im Sektor %c%d wurde fertiggestellt.",
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L"Das Stapeln und Zusammenführen von Gegenständen im Sektor %c%d wurde fertiggestellt.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4322,7 +4322,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
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L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
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L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
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L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
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L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
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@@ -8645,6 +8645,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"Finished removing attachments from items in sector %c%d.",
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L"Finished ejecting ammo from weapons in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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+12
-5
@@ -4333,7 +4333,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
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L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
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L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
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L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
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L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
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@@ -8653,10 +8653,17 @@ STR16 gzNCTHlabels[]=
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// HEADROCK HAM 5: Screen messages for sector inventory sorting reports.
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STR16 gzMapInventorySortingMessage[] =
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{
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L"Finished sorting ammo into crates in sector %c%d.",
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L"Finished removing attachments from items in sector %c%d.",
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L"Finished ejecting ammo from weapons in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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L"Spakowano amunicję do skrzyń w sektorze %c%d.",
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L"Usunięto dodatki z przedmiotów w sektorze %c%d.",
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L"Rozładowano amunicję z broni w sektorze %c%d.",
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L"Poukładano i scalono przedmioty w sektorze %c%d.",
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// Bob: new strings for emptying LBE items
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L"Rozładowano LBE w sektorze %c%d.",
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L"Wyrzucono %i przedmiot(ów) z %s", // Bunch of stuff removed from LBE item %s
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L"Nie można nic wyjąć z %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"Rozładowano %s.", // LBE item %s contained stuff and was emptied
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L"Nie udało się rozładować %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"Utracona zawartość %s!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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@@ -4324,7 +4324,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Сложить и объединить предметы", // HEADROCK HAM 5: Stack and Merge
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L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Собрать патроны в ящики\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Собрать патроны в коробки", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Снять всю навеску \nс предметов", // HEADROCK HAM 5: Separate Attachments
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L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Снять всю навеску \nс предметов\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments
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L"Разрядить всё оружие", //HEADROCK HAM 5: Eject Ammo
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L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Показать все предметы\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Скрыть все предметы", // HEADROCK HAM 5: Filter Button
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L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Скрыть оружие\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Показать оружие", // HEADROCK HAM 5: Filter Button
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@@ -8639,6 +8639,13 @@ STR16 gzMapInventorySortingMessage[] =
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L"С предметов в секторе %c%d снята вся навеска.",
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L"В секторе %c%d всё оружие разряжено.",
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L"В секторе %c%d все вещи сгруппированы и объединены.",
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// Bob: new strings for emptying LBE items
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L"Finished emptying LBE items in sector %c%d.",
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L"Dropped %i item(s) from %s", // Bunch of stuff removed from LBE item %s
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L"No droppable items in %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"%s is now empty.", // LBE item %s contained stuff and was emptied
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L"Cannot empty %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"%s contents lost!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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Reference in New Issue
Block a user