Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.

Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-05-19 13:40:34 +00:00
parent dc350d724d
commit b60a94afc5
39 changed files with 565 additions and 146 deletions
+12 -5
View File
@@ -4333,7 +4333,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
// 6 - 10
L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
@@ -8653,10 +8653,17 @@ STR16 gzNCTHlabels[]=
// HEADROCK HAM 5: Screen messages for sector inventory sorting reports.
STR16 gzMapInventorySortingMessage[] =
{
L"Finished sorting ammo into crates in sector %c%d.",
L"Finished removing attachments from items in sector %c%d.",
L"Finished ejecting ammo from weapons in sector %c%d.",
L"Finished stacking and merging all items in sector %c%d.",
L"Spakowano amunicję do skrzyń w sektorze %c%d.",
L"Usunięto dodatki z przedmiotów w sektorze %c%d.",
L"Rozładowano amunicję z broni w sektorze %c%d.",
L"Poukładano i scalono przedmioty w sektorze %c%d.",
// Bob: new strings for emptying LBE items
L"Rozładowano LBE w sektorze %c%d.",
L"Wyrzucono %i przedmiot(ów) z %s", // Bunch of stuff removed from LBE item %s
L"Nie można nic wyjąć z %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
L"Rozładowano %s.", // LBE item %s contained stuff and was emptied
L"Nie udało się rozładować %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
L"Utracona zawartość %s!", // LBE item %s not marked as empty but LBENode not found (error!!!)
};
STR16 gzMapInventoryFilterOptions[] =