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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-5
@@ -4333,7 +4333,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
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// 6 - 10
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L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
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L"|L|e|f|t |C|l|i|c|k: Remove all item attachments\n|R|i|g|h|t |C|l|i|c|k: empty LBE in sector", // HEADROCK HAM 5: Separate Attachments; Bob: empty LBE items
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L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
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L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
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L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
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@@ -8653,10 +8653,17 @@ STR16 gzNCTHlabels[]=
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// HEADROCK HAM 5: Screen messages for sector inventory sorting reports.
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STR16 gzMapInventorySortingMessage[] =
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{
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L"Finished sorting ammo into crates in sector %c%d.",
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L"Finished removing attachments from items in sector %c%d.",
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L"Finished ejecting ammo from weapons in sector %c%d.",
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L"Finished stacking and merging all items in sector %c%d.",
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L"Spakowano amunicję do skrzyń w sektorze %c%d.",
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L"Usunięto dodatki z przedmiotów w sektorze %c%d.",
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L"Rozładowano amunicję z broni w sektorze %c%d.",
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L"Poukładano i scalono przedmioty w sektorze %c%d.",
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// Bob: new strings for emptying LBE items
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L"Rozładowano LBE w sektorze %c%d.",
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L"Wyrzucono %i przedmiot(ów) z %s", // Bunch of stuff removed from LBE item %s
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L"Nie można nic wyjąć z %s!", // LBE item %s had a LBENode assigned but it contained no items (error!)
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L"Rozładowano %s.", // LBE item %s contained stuff and was emptied
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L"Nie udało się rozładować %s!", // Removed everything we could from LBE item %s but it's still not marked as empty (error!)
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L"Utracona zawartość %s!", // LBE item %s not marked as empty but LBENode not found (error!!!)
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};
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STR16 gzMapInventoryFilterOptions[] =
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