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Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini Fixed: a bunch of array index out of bounds bugs Fixed: a bunch of typos in if contitions Fixed: BuildListFile() function loading items from index 1 instead 0 Added translation: Polish text for some map inventory screen items Added translation: English texts for new functionality for other language files Cleaned up some old TODOs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-3
@@ -372,7 +372,7 @@ void BuildListFile( )
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fOKFiles = TRUE;
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cnt = 0;
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while( !feof( infoFile ) )
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while( !feof( infoFile ) && cnt < numEntries )
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{
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fgets( currFilename, 128, infoFile );
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@@ -384,9 +384,11 @@ void BuildListFile( )
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if ( usState != 5555 )
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{
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// Bob: swapped places, there's numEntries things to be put in pusStates, I'm guessing supposed to start at 0
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pusStates[cnt] = usState;
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cnt++;
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ubNumStates = (UINT8)cnt;
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pusStates[ cnt ] = usState;
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ubNumStates = (UINT8)cnt;
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// pusStates[ cnt ] = usState;
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}
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else
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{
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