Fix: enemy airdrops could cause a deployment screen when there shouldn't be one

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-08-10 22:54:07 +00:00
parent 54f9238ec0
commit b64e0d0f91
12 changed files with 25 additions and 5 deletions
+1 -1
View File
@@ -5996,7 +5996,7 @@ void CheckCombatInSectorDueToUnusualEnemyArrival( UINT8 aTeam, INT16 sX, INT16 s
BOOLEAN fCombatAbleMerc = FALSE;
BOOLEAN fBloodCatAmbush = FALSE;
gubEnemyEncounterCode = ENEMY_INVASION_CODE;
gubEnemyEncounterCode = ENEMY_INVASION_AIRDROP_CODE;
gubSectorIDOfCreatureAttack = SECTOR(sX, sY);