Fix: enemy airdrops could cause a deployment screen when there shouldn't be one

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-08-10 22:54:07 +00:00
parent 54f9238ec0
commit b64e0d0f91
12 changed files with 25 additions and 5 deletions
+1
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@@ -3401,6 +3401,7 @@ STR16 gpStrategicString[] =
L"CREATURE ATTACK", //STR_PB_CREATUREATTACK_HEADER
L"BLOODCAT AMBUSH", //STR_PB_BLOODCATAMBUSH_HEADER
L"ENTERING BLOODCAT LAIR", //STR_PB_ENTERINGBLOODCATLAIR_HEADER
L"ENEMY AIRDROP", //STR_PB_ENEMYINVASION_AIRDROP_HEADER
//Various single words for direct translation. The Civilians represent the civilian
//militia occupying the sector being attacked. Limited to 9-10 chars