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Fix: enemy airdrops could cause a deployment screen when there shouldn't be one
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3401,6 +3401,7 @@ STR16 gpStrategicString[] =
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L"CREATURE ATTACK", //STR_PB_CREATUREATTACK_HEADER
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L"BLOODCAT AMBUSH", //STR_PB_BLOODCATAMBUSH_HEADER
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L"ENTERING BLOODCAT LAIR", //STR_PB_ENTERINGBLOODCATLAIR_HEADER
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L"ENEMY AIRDROP", //STR_PB_ENEMYINVASION_AIRDROP_HEADER
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//Various single words for direct translation. The Civilians represent the civilian
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//militia occupying the sector being attacked. Limited to 9-10 chars
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