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Merged from revision: 7046
Feature Improvement: Fast Forward Turn (by Sevenfm) 0 - default behaviour 1 - auto fast forward only invisible 2 - auto fast forward always AUTO_FAST_FORWARD_CIVS = 0 AUTO_FAST_FORWARD_CREATURES = 0 - Minor cosmetic fixes/improvements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2190,6 +2190,8 @@ void LoadGameExternalOptions()
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// sevenfm: improved auto fast forwarding
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gGameExternalOptions.ubAutoFastForwardEnemies = iniReader.ReadInteger("Clock Settings","AUTO_FAST_FORWARD_ENEMIES", 0, 0, 3);
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gGameExternalOptions.ubAutoFastForwardMilitia = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_MILITIA", 0, 0, 2);
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gGameExternalOptions.ubAutoFastForwardCivs = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_CIVS", 0, 0, 2);
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gGameExternalOptions.ubAutoFastForwardCreatures = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_CREATURES", 0, 0, 2);
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}
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@@ -1280,6 +1280,8 @@ typedef struct
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// sevenfm: improved auto fast forwarding
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UINT8 ubAutoFastForwardEnemies;
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UINT8 ubAutoFastForwardMilitia;
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UINT8 ubAutoFastForwardCivs;
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UINT8 ubAutoFastForwardCreatures;
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// Flugente: Weapon Overheating
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BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
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@@ -1876,7 +1876,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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BOOLEAN bInCombat = gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT;
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BOOLEAN bStealth = pSoldier->bStealthMode || pSoldier->bSoldierFlagMask & ( SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER );
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// sevenfm: for mercs use name color as cover indicator
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if( pSoldier->bSide == 0 && ! ( pSoldier->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_ROBOT) ) &&
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if( pSoldier->bTeam == OUR_TEAM && ! ( pSoldier->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_ROBOT) ) &&
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( ( gGameExternalOptions.ubShowCoverIndicator == 2 && ( bInCombat || bStealth ) ) ||
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( gGameExternalOptions.ubShowCoverIndicator == 4 && bStealth ) ) )
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{
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@@ -6067,8 +6067,9 @@ BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 ){
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switch(cover)
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{
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case 0:
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color8 = COLOR_RED;
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color16 = Get16BPPColor( FROMRGB( 200, 0, 0 ) );
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//color8 = COLOR_RED;
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color8 = FONT_MCOLOR_RED;
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color16 = Get16BPPColor( FROMRGB( 220, 0, 0 ) );
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break;
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case 1:
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color8 = COLOR_ORANGE;
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@@ -2650,6 +2650,38 @@ void UpdateFastForwardMode( SOLDIERTYPE* pSoldier )
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break;
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}
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}
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else if ( pSoldier->bTeam == CIV_TEAM )
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{
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switch( gGameExternalOptions.ubAutoFastForwardCivs )
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{
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case 0: // default mode
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forward = gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE];
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break;
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case 1: // auto fast forward only invisible civs
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if( pSoldier->bVisible == -1 )
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forward = TRUE && !action;
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break;
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case 2: // auto fast forward civs always
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forward = TRUE && !action;
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break;
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}
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}
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else if ( pSoldier->bTeam == CREATURE_TEAM )
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{
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switch( gGameExternalOptions.ubAutoFastForwardCreatures )
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{
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case 0: // default mode
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forward = gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE];
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break;
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case 1: // auto fast forward only invisible
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if( pSoldier->bVisible == -1 )
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forward = TRUE && !action;
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break;
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case 2: // auto fast forward always
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forward = TRUE && !action;
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break;
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}
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}
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else
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{
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switch ( gGameExternalOptions.ubAutoFastForwardEnemies )
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