- bug fix: No militia are present in the sector (not city sector) for the battle, even though they do appear on the strategy map. Happens when mercs are in sector and a militia group arrives.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-29 17:34:06 +00:00
parent 1b14c7391c
commit b68df576ac
2 changed files with 10 additions and 2 deletions
+2 -2
View File
@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.307_2006_06_28.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.311_2006_06_29.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.307_2006_06_28.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.311_2006_06_29.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+8
View File
@@ -546,6 +546,14 @@ void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY )
MoveMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), FALSE );
AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) );
if ( gWorldSectorX == SECTORX( pMoveDir[ iRandomRes ][0] ) &&
gWorldSectorY == SECTORY( pMoveDir[ iRandomRes ][0] ) &&
!gbWorldSectorZ )
{
gfStrategicMilitiaChangesMade = TRUE;
ResetMilitia();
}
if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) )
{
/* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) );