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Updated Price Modifier in Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1109 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -426,7 +426,11 @@ FIRST_ARRIVAL_DELAY = 21600
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%.
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; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%.
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; Valid ranges for PRICE_MODIFIER are 1-100.
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; Valid ranges for PRICE_MODIFIER are -1-100.
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; 0 forces the system to dynamically adjust the Price Modifier based on game progress with greater progress resulting in a
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; larger modifier.
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; -1 works the opposite of 0. Greater game progress causes a smaller modifier resulting in greater income from selling later
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; in the game.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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CAN_SELL_ALT_LMB = TRUE
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CAN_SELL_ALT_LMB = TRUE
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@@ -423,11 +423,15 @@ FIRST_ARRIVAL_DELAY = 21600
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%.
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; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%.
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; Valid ranges for PRICE_MODIFIER are 1-100.
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; Valid ranges for PRICE_MODIFIER are -1-100.
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; 0 forces the system to dynamically adjust the Price Modifier based on game progress with greater progress resulting in a
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; larger modifier.
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; -1 works the opposite of 0. Greater game progress causes a smaller modifier resulting in greater income from selling later
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; in the game.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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CAN_SELL_ALT_LMB = FALSE
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CAN_SELL_ALT_LMB = FALSE
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PRICE_MODIFIER = 10
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PRICE_MODIFIER = 10
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Disables Pablo stealing things if set to TRUE
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; Disables Pablo stealing things if set to TRUE
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