mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Rain noise can be toggled ON/OFF in the Options Screen
Added Brightness Level string to the German Version, when pressing "F" in tactical screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -255,6 +255,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE;
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
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gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE;
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gGameSettings.ubSizeOfDisplayCover = 4;
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gGameSettings.ubSizeOfLOS = 4;
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@@ -49,7 +49,9 @@ enum
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TOPTION_SHOW_ITEM_SHADOW,
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
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TOPTION_TRACERS_FOR_SINGLE_FIRE,
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TOPTION_RAIN_SOUND,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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//These options will NOT be toggable by the Player
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TOPTION_MERC_CASTS_LIGHT = NUM_GAME_OPTIONS,
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+1
-1
@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.348_2006_07_17.exe"
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OutputFile="C:\Games\Jagged Alliance 2 DE\ja2_debug_v1.13.348_2006_07_17.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+24
-11
@@ -179,10 +179,13 @@ void EnvironmentController( BOOLEAN fCheckForLights )
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guiEnvWeather &= (~WEATHER_FORECAST_THUNDERSHOWERS );
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guiEnvWeather &= (~WEATHER_FORECAST_SHOWERS );
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if ( guiRainLoop != NO_SAMPLE )
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if (gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] == TRUE)
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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if ( guiRainLoop != NO_SAMPLE )
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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}
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}
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return;
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}
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@@ -208,9 +211,13 @@ void EnvironmentController( BOOLEAN fCheckForLights )
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//#if 0 //rain
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if ( guiEnvWeather & ( WEATHER_FORECAST_THUNDERSHOWERS | WEATHER_FORECAST_SHOWERS ) )
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{
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if ( guiRainLoop == NO_SAMPLE )
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if (gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] == TRUE)
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{
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guiRainLoop = PlayJA2Ambient( RAIN_1, BTNVOLUME, 0 );
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if ( guiRainLoop == NO_SAMPLE )
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{
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guiRainLoop = PlayJA2Ambient( RAIN_1, BTNVOLUME, 0 );
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}
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}
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// Do lightning if we want...
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@@ -222,10 +229,13 @@ void EnvironmentController( BOOLEAN fCheckForLights )
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}
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else
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{
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if ( guiRainLoop != NO_SAMPLE )
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if (gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] == TRUE)
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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if ( guiRainLoop != NO_SAMPLE )
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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}
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}
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}
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//#endif //rain
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@@ -362,10 +372,13 @@ void BuildDayAmbientSounds( )
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//guiRainLoop = NO_SAMPLE;
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//rain
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if ( guiRainLoop != NO_SAMPLE )
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if (gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] == TRUE)
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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if ( guiRainLoop != NO_SAMPLE )
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{
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SoundStop( guiRainLoop );
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guiRainLoop = NO_SAMPLE;
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}
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}
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//end rain
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}
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@@ -3410,6 +3410,16 @@ STR16 zOptionsToggleText[] =
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L"Toon Boomtoppen",
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L"Toon Draadmodellen",
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L"Toon 3D Cursor",
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L"Show Chance to Hit on cursor",
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L"GL Burst uses Burst cursor",
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L"Enemies Drop all Items",
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L"High angle Grenade launching",
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L"Restrict extra Aim Levels",
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L"Space selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3474,6 +3484,18 @@ STR16 zOptionsScreenHelpText[] =
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L"Wanneer INGESCHAKELD wordt de cursor in 3D getoond. (|Home)",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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@@ -3421,6 +3421,7 @@ STR16 zOptionsToggleText[] =
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3489,12 +3490,13 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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@@ -3399,6 +3399,16 @@ STR16 zOptionsToggleText[] =
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L"Afficher cimes",
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L"Affichage fil de fer",
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L"Curseur 3D",
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L"Show Chance to Hit on cursor",
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L"GL Burst uses Burst cursor",
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L"Enemies Drop all Items",
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L"High angle Grenade launching",
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L"Restrict extra Aim Levels",
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L"Space selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3463,6 +3473,18 @@ STR16 zOptionsScreenHelpText[] =
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L"Activez cette option pour afficher le curseur en 3D. ( |Home )",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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@@ -3227,6 +3227,7 @@ STR16 zOptionsToggleText[] =
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L"Gegenstände mit Schatten",
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L"Waffenreichweite in Felder",
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L"Tracereffekte für Einzelschüsse",
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L"Regengeräusche",
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};
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//This is the help text associated with the above toggles.
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@@ -3292,15 +3293,16 @@ STR16 zOptionsScreenHelpText[] =
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L"ANgeschaltet, wird der Bewegungs-Cursor in 3D angezeigt. ( |Home )",
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// Options for 1.13
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L"Diese Funktion ANschalten, wenn die Trefferwahrscheinlichkeit am Cursor angezeigt werden soll.",
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L"Wenn diese Funktion aktiviert ist, wird die Trefferwahrscheinlichkeit am Cursor angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird für einen GL Burst der Burst Cursor angezeigt.",
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L"ANgeschaltet, lassen tote Gegner alle Gegenstände zurück am Boden.",
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L"Wenn diese Funktion aktiviert ist, können Granatwerfer Granaten in höherem Winkel abfeuern.",
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L"Wenn diese Funktion aktiviert ist, wird eine Zielgenauigkeit über 4 auf Gewehre und Scharfschützengewehre eingeschränkt.",
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L"ANgeschaltet, selektiert |S|p|a|c|e automatisch die nächste Gruppe.",
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L"Wenn diese Funktion aktiviert ist, lassen tote Gegner alle Gegenstände zurück am Boden.",
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L"Wenn diese Funktion aktiviert ist, können Granatwerfer Granaten in höherem Winkel abfeuern (|Q).",
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L"Wenn diese Funktion aktiviert ist, kann die Zielgenauigkeit von Gewehre und Scharfschützengewehre über 4 gesteigert werden.",
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L"Wenn diese Funktion aktiviert ist, selektiert |S|p|a|c|e automatisch die nächste Gruppe.",
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L"Wenn diese Funktion aktiviert ist, wird der Schatten von Gegenständen angezeigt.",
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L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird Tracereffekt auch für Einzelschüsse angezeigt.",
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L"Wenn diese Funktion aktiviert ist, werden Regengeräusche hörbar.",
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};
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STR16 gzGIOScreenText[] =
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@@ -3392,6 +3392,16 @@ STR16 zOptionsToggleText[] =
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L"Mostra le fronde degli alberi",
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L"Mostra strutture",
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L"Mostra il cursore 3D",
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L"Show Chance to Hit on cursor",
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L"GL Burst uses Burst cursor",
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L"Enemies Drop all Items",
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L"High angle Grenade launching",
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L"Restrict extra Aim Levels",
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L"Space selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3456,6 +3466,18 @@ STR16 zOptionsScreenHelpText[] =
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L"Se attivata, il cursore di movimento verrà mostrato in 3D (|Home).",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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@@ -15,7 +15,7 @@
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STR16 zNewTacticalMessages[]=
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{
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L"Entfernung zum Ziel: %d Felder",
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L"Entfernung zum Ziel: %d Felder, Helligkeit = %d/%d",
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L"Verbinden Sie den Transmitter mit Ihrem Laptop-Computer.",
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L"Sie haben nicht genug Geld, um %s anzuheuern",
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L"Das obenstehende Honorar deckt für einen begrenzten Zeitraum die Kosten der Gesamtmission, und schließt untenstehendes Equipment mit ein.",
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@@ -11,7 +11,8 @@ enum
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TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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TCTL_MSG__RANGE_TO_TARGET_AND_GUN_RANGE,
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TCTL_MSG__GUN_RANGE_AND_CTH,
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//TCTL_MSG__RANGE_TO_TARGET_AND_GUN_RANGE, // WANNE
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TCTL_MSG__DISPLAY_COVER,
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TCTL_MSG__LOS,
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TCTL_MSG__INVALID_DROPOFF_SECTOR,
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@@ -3392,6 +3392,16 @@ STR16 zOptionsToggleText[] =
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L"Pokazuj korony drzew",
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L"Pokazuj siatkê",
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L"Pokazuj kursor 3D",
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L"Show Chance to Hit on cursor",
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L"GL Burst uses Burst cursor",
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L"Enemies Drop all Items",
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L"High angle Grenade launching",
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L"Restrict extra Aim Levels",
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L"Space selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3456,6 +3466,18 @@ STR16 zOptionsScreenHelpText[] =
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L"Gdy opcja ta jest w³¹czona, kursor ruchu wyœwietlany jest w 3D. ( |Home )",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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@@ -3410,6 +3410,7 @@ STR16 zOptionsToggleText[] =
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Rain noises",
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};
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//This is the help text associated with the above toggles.
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@@ -3478,12 +3479,13 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, dead enemies drop all items.",
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L"When ON, grenade launchers fire grenades at higher angles.",
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, aim levels beyond 4 are restricted to rifles and sniper rifles.",
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, rain noises will be activated.",
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};
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