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https://github.com/1dot13/source.git
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Formatting & whitespace
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+101
-116
@@ -1,123 +1,109 @@
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#include "types.h"
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#include "Soldier Profile.h"
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#include "FileMan.h"
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#include <string.h>
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#include <stdio.h>
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#include "DEBUG.H"
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#include "Overhead.h"
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#include "Keys.h"
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#include "finances.h"
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#include "history.h"
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#include "files.h"
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#include "laptop.h"
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#include "email.h"
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#include "strategicmap.h"
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#include "Game Events.h"
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#include "Game Clock.h"
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#include "Soldier Create.h"
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#include "worlddef.h"
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#include "LaptopSave.h"
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#include "Queen Command.h"
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#include "SaveLoadGame.h"
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#include "Tactical Save.h"
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#include "Squads.h"
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#include "environment.h"
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#include "lighting.h"
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#include "Strategic Movement.h"
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#include "strategic.h"
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#include "Isometric Utils.h"
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#include "Quests.h"
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#include "opplist.h"
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#include "message.h"
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#include "NPC.h"
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#include "Merc Hiring.h"
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#include "SaveLoadScreen.h"
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#include "GameVersion.h"
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#include "GameSettings.h"
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#include "Music Control.h"
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#include "Options Screen.h"
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#include "ai.h"
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#include "renderworld.h"
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#include "SmokeEffects.h"
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#include "random.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Bottom.h"
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#include "Interface.h"
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#include "Map Screen Helicopter.h"
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#include "Arms Dealer Init.h"
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#include "Tactical Placement GUI.h"
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#include "Strategic Mines.h"
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#include "Strategic Town Loyalty.h"
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#include "Vehicles.h"
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#include "Merc Contract.h"
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#include "Bullets.h"
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#include "Air Raid.h"
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#include "physics.h"
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#include "Strategic Pathing.h"
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#include "TeamTurns.h"
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#include "Explosion Control.h"
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#include "Creature Spreading.h"
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#include "Strategic Status.h"
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#include "PreBattle Interface.h"
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#include "Boxing.h"
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#include "Strategic AI.h"
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#include "Map Screen Interface Map.h"
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#include "Meanwhile.h"
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#include "Dialogue Control.h"
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#include "Text.h"
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#include "LightEffects.h"
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#include "HelpScreen.h"
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#include "Animated ProgressBar.h"
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#include "MercTextBox.h"
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#include "Render Dirty.h"
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#include "Map Information.h"
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#include "Interface Items.h"
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#include "Civ Quotes.h"
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#include "Scheduling.h"
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#include "Animation Data.h"
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#include "Game Init.h"
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#include "Cheats.h"
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#include "Strategic Event Handler.h"
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#include "Interface Panels.h"
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#include "interface Dialogue.h"
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#include "Assignments.h"
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#include "ShopKeeper Interface.h"
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#include "PostalService.h"
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// HEADROCK HAM B1: Additional Include for HAM
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#include "MilitiaSquads.h"
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// HEADROCK HAM 3.5: Another include for HAM
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#include "Facilities.h"
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// HEADROCK HAM 3.6: Yet another include, goddammit
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#include "Town Militia.h"
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#include "Items.h"
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#include "Encyclopedia_new.h"
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#include "BobbyR.h"
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#include "IMP Portraits.h"
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#include "Loading Screen.h"
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#include "Interface Utils.h"
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#include "types.h"
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#include "Soldier Profile.h"
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#include "FileMan.h"
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#include <string.h>
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#include <stdio.h>
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#include "DEBUG.H"
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#include "Overhead.h"
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#include "Keys.h"
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#include "finances.h"
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#include "history.h"
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#include "files.h"
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#include "laptop.h"
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#include "email.h"
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#include "strategicmap.h"
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#include "Game Events.h"
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#include "Game Clock.h"
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#include "Soldier Create.h"
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#include "worlddef.h"
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#include "LaptopSave.h"
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#include "Queen Command.h"
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#include "SaveLoadGame.h"
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#include "Tactical Save.h"
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#include "Squads.h"
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#include "environment.h"
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#include "lighting.h"
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#include "Strategic Movement.h"
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#include "strategic.h"
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#include "Isometric Utils.h"
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#include "Quests.h"
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#include "opplist.h"
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#include "message.h"
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#include "NPC.h"
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#include "Merc Hiring.h"
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#include "SaveLoadScreen.h"
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#include "GameVersion.h"
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#include "GameSettings.h"
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#include "Music Control.h"
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#include "Options Screen.h"
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#include "ai.h"
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#include "renderworld.h"
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#include "SmokeEffects.h"
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#include "random.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Bottom.h"
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#include "Interface.h"
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#include "Map Screen Helicopter.h"
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#include "Arms Dealer Init.h"
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#include "Tactical Placement GUI.h"
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#include "Strategic Mines.h"
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#include "Strategic Town Loyalty.h"
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#include "Vehicles.h"
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#include "Merc Contract.h"
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#include "Bullets.h"
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#include "Air Raid.h"
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#include "physics.h"
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#include "Strategic Pathing.h"
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#include "TeamTurns.h"
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#include "Explosion Control.h"
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#include "Creature Spreading.h"
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#include "Strategic Status.h"
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#include "PreBattle Interface.h"
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#include "Boxing.h"
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#include "Strategic AI.h"
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#include "Map Screen Interface Map.h"
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#include "Meanwhile.h"
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#include "Dialogue Control.h"
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#include "Text.h"
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#include "LightEffects.h"
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#include "HelpScreen.h"
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#include "Animated ProgressBar.h"
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#include "MercTextBox.h"
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#include "Render Dirty.h"
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#include "Map Information.h"
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#include "Interface Items.h"
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#include "Civ Quotes.h"
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#include "Scheduling.h"
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#include "Animation Data.h"
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#include "Game Init.h"
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#include "Cheats.h"
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#include "Strategic Event Handler.h"
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#include "Interface Panels.h"
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#include "interface Dialogue.h"
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#include "Assignments.h"
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#include "ShopKeeper Interface.h"
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#include "PostalService.h"
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#include "MilitiaSquads.h"
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#include "Facilities.h"
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#include "Town Militia.h"
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#include "Items.h"
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#include "Encyclopedia_new.h"
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#include "BobbyR.h"
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#include "IMP Portraits.h"
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#include "Loading Screen.h"
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#include "Interface Utils.h"
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#include "Enemy Soldier Save.h"
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#include "BobbyRMailOrder.h"
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#include "mercs.h"
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#include "LuaInitNPCs.h"
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#include "BriefingRoom_Data.h"
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//rain
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//end rain
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#include "connect.h"
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
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@@ -126,7 +112,6 @@
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// Local Defines
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//
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/////////////////////////////////////////////////////
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#include "Ja25_Tactical.h"
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