Formatting & whitespace

This commit is contained in:
Asdow
2025-11-23 18:28:17 +02:00
parent 3a3b415cc5
commit b6e276ac34
-15
View File
@@ -43,12 +43,10 @@
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Map Screen Interface Border.h" #include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h" #include "Map Screen Interface Bottom.h"
#include "Interface.h" #include "Interface.h"
#include "Map Screen Helicopter.h" #include "Map Screen Helicopter.h"
#include "Arms Dealer Init.h" #include "Arms Dealer Init.h"
#include "Tactical Placement GUI.h" #include "Tactical Placement GUI.h"
#include "Strategic Mines.h" #include "Strategic Mines.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Vehicles.h" #include "Vehicles.h"
@@ -57,9 +55,7 @@
#include "Air Raid.h" #include "Air Raid.h"
#include "physics.h" #include "physics.h"
#include "Strategic Pathing.h" #include "Strategic Pathing.h"
#include "TeamTurns.h" #include "TeamTurns.h"
#include "Explosion Control.h" #include "Explosion Control.h"
#include "Creature Spreading.h" #include "Creature Spreading.h"
#include "Strategic Status.h" #include "Strategic Status.h"
@@ -67,7 +63,6 @@
#include "Boxing.h" #include "Boxing.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "Map Screen Interface Map.h" #include "Map Screen Interface Map.h"
#include "Meanwhile.h" #include "Meanwhile.h"
#include "Dialogue Control.h" #include "Dialogue Control.h"
#include "Text.h" #include "Text.h"
@@ -89,11 +84,8 @@
#include "Assignments.h" #include "Assignments.h"
#include "ShopKeeper Interface.h" #include "ShopKeeper Interface.h"
#include "PostalService.h" #include "PostalService.h"
// HEADROCK HAM B1: Additional Include for HAM
#include "MilitiaSquads.h" #include "MilitiaSquads.h"
// HEADROCK HAM 3.5: Another include for HAM
#include "Facilities.h" #include "Facilities.h"
// HEADROCK HAM 3.6: Yet another include, goddammit
#include "Town Militia.h" #include "Town Militia.h"
#include "Items.h" #include "Items.h"
#include "Encyclopedia_new.h" #include "Encyclopedia_new.h"
@@ -103,7 +95,6 @@
#include "ASD.h" // added by Flugente #include "ASD.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente #include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h" #include "Rebel Command.h"
#include "BobbyR.h" #include "BobbyR.h"
#include "IMP Portraits.h" #include "IMP Portraits.h"
#include "Loading Screen.h" #include "Loading Screen.h"
@@ -111,13 +102,8 @@
#include "Enemy Soldier Save.h" #include "Enemy Soldier Save.h"
#include "BobbyRMailOrder.h" #include "BobbyRMailOrder.h"
#include "mercs.h" #include "mercs.h"
#include "LuaInitNPCs.h" #include "LuaInitNPCs.h"
#include "BriefingRoom_Data.h" #include "BriefingRoom_Data.h"
//rain
//end rain
#include "connect.h" #include "connect.h"
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009 #include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...) #include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
@@ -126,7 +112,6 @@
// Local Defines // Local Defines
// //
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
#ifdef JA2UB #ifdef JA2UB
#include "Ja25 Strategic Ai.h" #include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h" #include "Ja25_Tactical.h"