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Formatting & whitespace
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@@ -43,12 +43,10 @@
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#include "Map Screen Interface.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Bottom.h"
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#include "Map Screen Interface Bottom.h"
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#include "Interface.h"
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#include "Interface.h"
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#include "Map Screen Helicopter.h"
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#include "Map Screen Helicopter.h"
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#include "Arms Dealer Init.h"
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#include "Arms Dealer Init.h"
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#include "Tactical Placement GUI.h"
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#include "Tactical Placement GUI.h"
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#include "Strategic Mines.h"
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#include "Strategic Mines.h"
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#include "Strategic Town Loyalty.h"
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#include "Strategic Town Loyalty.h"
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#include "Vehicles.h"
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#include "Vehicles.h"
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@@ -57,9 +55,7 @@
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#include "Air Raid.h"
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#include "Air Raid.h"
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#include "physics.h"
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#include "physics.h"
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#include "Strategic Pathing.h"
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#include "Strategic Pathing.h"
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#include "TeamTurns.h"
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#include "TeamTurns.h"
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#include "Explosion Control.h"
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#include "Explosion Control.h"
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#include "Creature Spreading.h"
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#include "Creature Spreading.h"
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#include "Strategic Status.h"
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#include "Strategic Status.h"
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@@ -67,7 +63,6 @@
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#include "Boxing.h"
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#include "Boxing.h"
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#include "Strategic AI.h"
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#include "Strategic AI.h"
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#include "Map Screen Interface Map.h"
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#include "Map Screen Interface Map.h"
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#include "Meanwhile.h"
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#include "Meanwhile.h"
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#include "Dialogue Control.h"
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#include "Dialogue Control.h"
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#include "Text.h"
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#include "Text.h"
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@@ -89,11 +84,8 @@
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#include "Assignments.h"
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#include "Assignments.h"
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#include "ShopKeeper Interface.h"
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#include "ShopKeeper Interface.h"
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#include "PostalService.h"
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#include "PostalService.h"
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// HEADROCK HAM B1: Additional Include for HAM
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#include "MilitiaSquads.h"
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#include "MilitiaSquads.h"
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// HEADROCK HAM 3.5: Another include for HAM
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#include "Facilities.h"
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#include "Facilities.h"
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// HEADROCK HAM 3.6: Yet another include, goddammit
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#include "Town Militia.h"
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#include "Town Militia.h"
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#include "Items.h"
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#include "Items.h"
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#include "Encyclopedia_new.h"
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#include "Encyclopedia_new.h"
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@@ -103,7 +95,6 @@
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#include "ASD.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#include "Rebel Command.h"
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#include "BobbyR.h"
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#include "BobbyR.h"
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#include "IMP Portraits.h"
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#include "IMP Portraits.h"
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#include "Loading Screen.h"
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#include "Loading Screen.h"
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@@ -111,13 +102,8 @@
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#include "Enemy Soldier Save.h"
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#include "Enemy Soldier Save.h"
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#include "BobbyRMailOrder.h"
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#include "BobbyRMailOrder.h"
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#include "mercs.h"
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#include "mercs.h"
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#include "LuaInitNPCs.h"
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#include "LuaInitNPCs.h"
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#include "BriefingRoom_Data.h"
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#include "BriefingRoom_Data.h"
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//rain
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//end rain
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#include "connect.h"
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#include "connect.h"
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
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#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
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@@ -126,7 +112,6 @@
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// Local Defines
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// Local Defines
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//
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//
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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#ifdef JA2UB
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#include "Ja25 Strategic Ai.h"
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#include "Ja25_Tactical.h"
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#include "Ja25_Tactical.h"
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