Formatting & whitespace

This commit is contained in:
Asdow
2025-11-23 18:28:17 +02:00
parent 3a3b415cc5
commit b6e276ac34
+101 -116
View File
@@ -1,123 +1,109 @@
#include "types.h" #include "types.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "FileMan.h" #include "FileMan.h"
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include "DEBUG.H" #include "DEBUG.H"
#include "Overhead.h" #include "Overhead.h"
#include "Keys.h" #include "Keys.h"
#include "finances.h" #include "finances.h"
#include "history.h" #include "history.h"
#include "files.h" #include "files.h"
#include "laptop.h" #include "laptop.h"
#include "email.h" #include "email.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Game Events.h" #include "Game Events.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "worlddef.h" #include "worlddef.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Squads.h" #include "Squads.h"
#include "environment.h" #include "environment.h"
#include "lighting.h" #include "lighting.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "strategic.h" #include "strategic.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "Quests.h" #include "Quests.h"
#include "opplist.h" #include "opplist.h"
#include "message.h" #include "message.h"
#include "NPC.h" #include "NPC.h"
#include "Merc Hiring.h" #include "Merc Hiring.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Music Control.h" #include "Music Control.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "ai.h" #include "ai.h"
#include "renderworld.h" #include "renderworld.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
#include "random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Map Screen Interface Border.h" #include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h" #include "Map Screen Interface Bottom.h"
#include "Interface.h"
#include "Interface.h" #include "Map Screen Helicopter.h"
#include "Map Screen Helicopter.h" #include "Arms Dealer Init.h"
#include "Arms Dealer Init.h" #include "Tactical Placement GUI.h"
#include "Tactical Placement GUI.h" #include "Strategic Mines.h"
#include "Strategic Town Loyalty.h"
#include "Strategic Mines.h" #include "Vehicles.h"
#include "Strategic Town Loyalty.h" #include "Merc Contract.h"
#include "Vehicles.h" #include "Bullets.h"
#include "Merc Contract.h" #include "Air Raid.h"
#include "Bullets.h" #include "physics.h"
#include "Air Raid.h" #include "Strategic Pathing.h"
#include "physics.h" #include "TeamTurns.h"
#include "Strategic Pathing.h" #include "Explosion Control.h"
#include "Creature Spreading.h"
#include "TeamTurns.h" #include "Strategic Status.h"
#include "PreBattle Interface.h"
#include "Explosion Control.h" #include "Boxing.h"
#include "Creature Spreading.h" #include "Strategic AI.h"
#include "Strategic Status.h" #include "Map Screen Interface Map.h"
#include "PreBattle Interface.h" #include "Meanwhile.h"
#include "Boxing.h" #include "Dialogue Control.h"
#include "Strategic AI.h" #include "Text.h"
#include "Map Screen Interface Map.h" #include "LightEffects.h"
#include "HelpScreen.h"
#include "Meanwhile.h" #include "Animated ProgressBar.h"
#include "Dialogue Control.h" #include "MercTextBox.h"
#include "Text.h" #include "Render Dirty.h"
#include "LightEffects.h" #include "Map Information.h"
#include "HelpScreen.h" #include "Interface Items.h"
#include "Animated ProgressBar.h" #include "Civ Quotes.h"
#include "MercTextBox.h" #include "Scheduling.h"
#include "Render Dirty.h" #include "Animation Data.h"
#include "Map Information.h" #include "Game Init.h"
#include "Interface Items.h" #include "Cheats.h"
#include "Civ Quotes.h" #include "Strategic Event Handler.h"
#include "Scheduling.h" #include "Interface Panels.h"
#include "Animation Data.h" #include "interface Dialogue.h"
#include "Game Init.h" #include "Assignments.h"
#include "Cheats.h" #include "ShopKeeper Interface.h"
#include "Strategic Event Handler.h" #include "PostalService.h"
#include "Interface Panels.h" #include "MilitiaSquads.h"
#include "interface Dialogue.h" #include "Facilities.h"
#include "Assignments.h" #include "Town Militia.h"
#include "ShopKeeper Interface.h" #include "Items.h"
#include "PostalService.h" #include "Encyclopedia_new.h"
// HEADROCK HAM B1: Additional Include for HAM #include "CampaignStats.h" // added by Flugente
#include "MilitiaSquads.h" #include "DynamicDialogue.h" // added by Flugente
// HEADROCK HAM 3.5: Another include for HAM #include "PMC.h" // added by Flugente
#include "Facilities.h" #include "ASD.h" // added by Flugente
// HEADROCK HAM 3.6: Yet another include, goddammit #include "MilitiaIndividual.h" // added by Flugente
#include "Town Militia.h" #include "Rebel Command.h"
#include "Items.h" #include "BobbyR.h"
#include "Encyclopedia_new.h" #include "IMP Portraits.h"
#include "CampaignStats.h" // added by Flugente #include "Loading Screen.h"
#include "DynamicDialogue.h" // added by Flugente #include "Interface Utils.h"
#include "PMC.h" // added by Flugente
#include "ASD.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h"
#include "BobbyR.h"
#include "IMP Portraits.h"
#include "Loading Screen.h"
#include "Interface Utils.h"
#include "Enemy Soldier Save.h" #include "Enemy Soldier Save.h"
#include "BobbyRMailOrder.h" #include "BobbyRMailOrder.h"
#include "mercs.h" #include "mercs.h"
#include "LuaInitNPCs.h" #include "LuaInitNPCs.h"
#include "BriefingRoom_Data.h" #include "BriefingRoom_Data.h"
//rain
//end rain
#include "connect.h" #include "connect.h"
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009 #include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...) #include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
@@ -126,7 +112,6 @@
// Local Defines // Local Defines
// //
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
#ifdef JA2UB #ifdef JA2UB
#include "Ja25 Strategic Ai.h" #include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h" #include "Ja25_Tactical.h"