Fix: Auto weapons (expert) could not be selected during IMP creation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 14:13:31 +00:00
parent deba6d7ac0
commit b7612ab64e
+2 -2
View File
@@ -521,7 +521,7 @@ void HandleIMPSkillTraitAnswers( UINT32 uiSkillPressed, BOOLEAN fSecondTrait )
}
}
// if cannot have expert level of skill, don't continue
else if ( gfSkillTraitQuestions2[uiSkillPressed] && !TwoStagedTrait( uiSkillPressed ) )
else if ( gfSkillTraitQuestions2[uiSkillPressed] && !TwoStagedTrait( gGameOptions.fNewTraitSystem ? gusNewMajorTraitRemap[uiSkillPressed] : uiSkillPressed ) )
{
//dont need to do anything
return;
@@ -635,7 +635,7 @@ void HandleIMPSkillTraitAnswers( UINT32 uiSkillPressed, BOOLEAN fSecondTrait )
}
}
// if cannot have expert level of skill, don't continue
else if ( gfSkillTraitQuestions[uiSkillPressed] && !TwoStagedTrait( uiSkillPressed ) )
else if ( gfSkillTraitQuestions[uiSkillPressed] && !TwoStagedTrait( gGameOptions.fNewTraitSystem ? gusNewMajorTraitRemap[uiSkillPressed] : uiSkillPressed ) )
{
//dont need to do anything
return;