Efficiency improvements for soldier->soldier sighting

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-21 08:10:00 +00:00
parent 9e92cefbfa
commit b7859a710f
2 changed files with 98 additions and 40 deletions
+4 -6
View File
@@ -5671,12 +5671,10 @@ BOOLEAN WillExplosiveWeaponFail( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
BOOLEAN IsWeapon ( UINT16 itemIndex )
{
if ( Item[itemIndex].usItemClass == IC_GUN || Item[itemIndex].usItemClass == IC_PUNCH || Item[itemIndex].usItemClass == IC_BLADE ||
Item[itemIndex].usItemClass == IC_LAUNCHER || Item[itemIndex].usItemClass == IC_THROWING_KNIFE || Item[itemIndex].usItemClass == IC_THROWN ||
Item[itemIndex].usItemClass == IC_GRENADE || Item[itemIndex].usItemClass == IC_TENTACLES )
return true;
return false;
UINT16 usItemClass = Item[itemIndex].usItemClass;
return (usItemClass == IC_GUN || usItemClass == IC_PUNCH || usItemClass == IC_BLADE ||
usItemClass == IC_LAUNCHER || usItemClass == IC_THROWING_KNIFE || usItemClass == IC_THROWN ||
usItemClass == IC_GRENADE || usItemClass == IC_TENTACLES);
}
UINT8 GetDamage ( OBJECTTYPE *pObj )