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Efficiency improvements for soldier->soldier sighting
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5671,12 +5671,10 @@ BOOLEAN WillExplosiveWeaponFail( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
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BOOLEAN IsWeapon ( UINT16 itemIndex )
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{
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if ( Item[itemIndex].usItemClass == IC_GUN || Item[itemIndex].usItemClass == IC_PUNCH || Item[itemIndex].usItemClass == IC_BLADE ||
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Item[itemIndex].usItemClass == IC_LAUNCHER || Item[itemIndex].usItemClass == IC_THROWING_KNIFE || Item[itemIndex].usItemClass == IC_THROWN ||
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Item[itemIndex].usItemClass == IC_GRENADE || Item[itemIndex].usItemClass == IC_TENTACLES )
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return true;
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return false;
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UINT16 usItemClass = Item[itemIndex].usItemClass;
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return (usItemClass == IC_GUN || usItemClass == IC_PUNCH || usItemClass == IC_BLADE ||
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usItemClass == IC_LAUNCHER || usItemClass == IC_THROWING_KNIFE || usItemClass == IC_THROWN ||
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usItemClass == IC_GRENADE || usItemClass == IC_TENTACLES);
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}
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UINT8 GetDamage ( OBJECTTYPE *pObj )
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