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Use FLAGS64 for flagmasks
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@@ -1052,8 +1052,8 @@ typedef struct
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UINT64 nasLayoutClass;
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UINT64 ulAvailableAttachmentPoint;
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UINT64 ulAttachmentPoint;
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UINT64 usItemFlag; // bitflags to store various item properties (better than introducing 64 BOOLEAN values). If I only had thought of this earlier....
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UINT64 usItemFlag2; // bitflags to store various item properties
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FLAGS64 usItemFlag; // bitflags to store various item properties (better than introducing 64 BOOLEAN values). If I only had thought of this earlier....
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FLAGS64 usItemFlag2; // bitflags to store various item properties
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UINT32 uiIndex;
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UINT32 usItemClass;
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