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Use FLAGS64 for flagmasks
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+3
-3
@@ -566,11 +566,11 @@ UINT64 GetAvailableAttachmentPoint ( OBJECTTYPE * pObject, UINT8 subObject );
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void CheckBombSpecifics( OBJECTTYPE * pObj, INT8* detonatortype, INT8* setting, INT8* defusefrequency );
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// Flugente: check for specific flags
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BOOLEAN HasItemFlag(UINT16 usItem, UINT64 aFlag);
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BOOLEAN HasItemFlag2(UINT16 usItem, UINT64 aFlag);
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BOOLEAN HasItemFlag(UINT16 usItem, FLAGS64 aFlag);
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BOOLEAN HasItemFlag2(UINT16 usItem, FLAGS64 aFlag);
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// Flugente: get first item number that has this flag. Use with caution, as we search in all items
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BOOLEAN GetFirstItemWithFlag( UINT16* pusItem, UINT64 aFlag );
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BOOLEAN GetFirstItemWithFlag( UINT16* pusItem, FLAGS64 aFlag );
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// Flugente: check if this object is currently fed from an external source (belts in inventory, other mercs)
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BOOLEAN ObjectIsBeingFedExternal(SOLDIERTYPE* pSoldier, OBJECTTYPE * pObject);
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