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- Added new texts for feature "dynamic dialogue" to the language specific cpp files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -8654,6 +8654,16 @@ STR16 szMercCompareEventText[]=
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L"%s is annoying when drunk",
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L"%s is an idiot when drunk",
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L"%s opposed our view in an argument",
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L"%s supported our position",
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L"%s agrees to our reasoning",
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L"%s's beliefs are contrary to ours",
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L"%s knows how to calm down people",
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L"%s is insensitive",
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L"%s puts people in their places",
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L"%s is way too impulsive",
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};
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STR16 szTacticalInventoryDialogString[]=
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@@ -8730,4 +8740,559 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Display trap network D",
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};
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// TODO.Translate
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STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] =
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{
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L"What the hell! $CAUSE$ shot me!",
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L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!",
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L"$CAUSE$ is bullying me again!",
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L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!",
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L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.",
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L"Nice command, $CAUSE$! Why would you order retreat?",
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L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!",
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L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.",
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L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...",
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L"Oh, come on, $CAUSE$. It's not a good moment!",
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L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?",
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L"What the... Hey! $CAUSE$! Give it back, you damn thief!",
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L"What a disaster. That was worst command ever, $CAUSE$!",
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L"How can $CAUSE$ earn this much? It's not fair!",
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L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!",
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L"Do I look like a bipod? Get that thing off me, $CAUSE$!",
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L"Thanks, $CAUSE$. I thought I was gonna bleed out.",
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L"Yeah, $CAUSE$! You get it! How 'bout next round?",
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L"$CAUSE$... you're... you are... hic... you're the best!",
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L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...",
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L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.",
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L"I knew I couldn't depend on you, $CAUSE$!",
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L"Ha! See? $CAUSE$ agrees with me.",
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L"Yeah, even $CAUSE$ saw you do it!",
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L"I can't believe you wouldn't agree with me on this, $CAUSE$.",
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L"Yeah... you're right, $CAUSE$. Peace?",
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L"No. This is a matter of principle.",
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L"Alright alright. Jeez. I'm over it, okay?",
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L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!",
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};
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STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] =
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{
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L"What?!",
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L"No!",
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L"That is false!",
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L"That is not true!",
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L"Lies, lies, lies. Nothing but lies!",
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L"Liar!",
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L"Traitor!",
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L"You watch your mouth!",
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L"This is none of your business.",
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L"Who ever invited you?",
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L"Nobody asked for your opinion, $INTERJECTOR$.",
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L"You stay away from me.",
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L"Why are you all against me?",
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L"Why are you against me, $INTERJECTOR$?",
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L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!",
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L"Not listening...!",
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L"I hate this psycho circus.",
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L"I hate this freak show.",
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L"Back off!",
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L"Lies, lies, lies...",
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};
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STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] =
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{
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L"Ha!",
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L"See?",
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L"I knew you'd back me, $INTERJECTOR$",
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L"I knew $INTERJECTOR$ would back me.",
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L"Thanks, $INTERJECTOR$!",
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L"Once again I'm right!",
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L"See, $CAUSE$? I am right!",
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L"Once again $SPEAKER$ is right!",
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L"Indeed.",
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L"Yup.",
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L"Aye.",
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L"What $INTERJECTOR$ said.",
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};
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STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] =
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{
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L"What? Me? No way, I'm shooting at the enemy!",
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L"I would if you weren't such a wussy!",
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L"You're jeopardising the entire mission, and I won't let that stand any longer!",
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L"My friends are none of your business!",
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L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.",
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L"I just got us out of that hellhole, you should thank me for saving your life.",
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L"He had a gun, I saw it!",
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L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!",
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L"Not my problem if you already ate all your rations.",
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L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.",
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L"Taking the stick out of your butt would be a starter, jeez...",
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L"Have you been drinking? What the hell is your problem?",
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L"I don't have to take that from a grunt like you!",
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L"Dream on, $VICTIM$. I'm worth every penny, and you know it!",
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L"Contrary to you, I actually know how to use them.",
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L"Don't be such a wuss. This is war!",
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L"I'm doing my job. Get back to yours!",
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L"Pah. I think you've had enough.",
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L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!",
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L"Cut it out, $VICTIM$! You clearly don't know when to stop!",
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L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.",
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L"Depend? It was all your fault!",
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L"'Even'? What does that mean?",
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L"No I did not!",
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L"It's because you're wrong, that's why.",
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L"No. I won't let this go.",
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L"As if you had any to start with.",
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L"Cut it, drama queen.",
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L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!",
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};
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STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] =
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{
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L"Oops.",
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L"You heard that? Dammit.",
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L"Hey, it's for your own good. You'll thank me later.",
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L"Can't you two all get along, $VICTIM$?",
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L"I'm sure you'll get your extension soon. You know how odd online banking can be.",
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L"They were flanking us, there was no other way!",
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L"Oh god. No! What have I done?",
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L"It's all this stuff, it's so heavy!",
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L"Oh $VICTIM$, why didn't you say something then?",
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L"It's my only weakness, I can't help it!",
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L"Hey, I've seen some things man. And some stuff!",
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L"You noticed? Dammit... 50/50?",
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L"Well, yeah, NOW that's obvious. Back then it wasn't.",
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L"You don't expect me to complain, do you?",
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L"Well, someone has to use it, right? Better luck next time!",
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L"Oh. Didn't see you for a minute there.",
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L"Hey, we have to look after each other. You'd do the same, $VICTIM$.",
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L"Sure. Bring it on!",
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L"Hic... yeah. You too, $VICTIM$. You. hic.. too!",
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L"Tehehe. You are RIGHT. Hehe. Always right. Hic!",
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L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.",
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L"Touched a nerve there, didn't I?",
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L"Yeah. I'm 100%% with $VICTIM$ on this.",
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L"And we won't be quiet about it, no sir!",
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L"I'm surpried too, but that's how it is.",
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L"Hmm... ok!",
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L"Suit yourself then..",
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L"As long as it does not happen again.",
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L"The two of us are going to have real problem soon, $VICTIM$.",
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};
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STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] =
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{
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L"What?!",
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L"No!",
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L"That is false!",
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L"That is not true!",
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L"Lies, lies, lies. Nothing but lies!",
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L"Liar!",
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L"Traitor!",
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L"You watch your mouth!",
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L"This is none of your business.",
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L"Who ever invited you?",
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L"Nobody asked for your opinion, $INTERJECTOR$.",
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L"You stay away from me.",
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L"Why are you all against me?",
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L"Why are you against me, $INTERJECTOR$?",
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L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!",
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L"Not listening...!",
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L"I hate this psycho circus.",
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L"I hate this freak show.",
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L"Back off!",
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L"Lies, lies, lies...",
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L"I know what I saw.",
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};
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STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] =
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{
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L"Ha!",
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L"See?",
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L"I knew you'd back me, $INTERJECTOR$",
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L"I knew $INTERJECTOR$ would back me.",
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L"Thanks, $INTERJECTOR$!",
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L"Once again I'm right!",
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L"See, $VICTIM$? I am right!",
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L"Once again $SPEAKER$ is right!",
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L"Indeed.",
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L"Yup.",
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L"Aye.",
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L"What $INTERJECTOR$ said.",
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};
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STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] =
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{
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L"$CAUSE$ has shot $VICTIM$. What do you do?",
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L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?",
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L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?",
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L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?",
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L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?",
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L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?",
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L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?",
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L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?",
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L"$VICTIM$ wants $CAUSE$'s food. What do you do?",
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L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?",
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L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?",
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L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?",
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L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?",
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L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?",
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L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?",
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L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?",
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L"$CAUSE$ has bandaged $VICTIM$. What do you do?",
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L"Drunk $VICTIM$ likes $CAUSE$. What do you do?",
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L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?",
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L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?",
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L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?",
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L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?",
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L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?",
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L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?",
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L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?",
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L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?",
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L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?",
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L"$VICTIM$ was reined in by $CAUSE$. What do you do?",
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L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?",
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};
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STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] =
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{
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L"Nah, that must have been enemy fire!",
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L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?",
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L"Then stop giving reasons for that!",
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L"Everybody can hang out with whom $CAUSE_GENDER$ wants!",
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L"You are still getting paid, no? What does it matter as long as you get the money?",
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L"You know you can go back if you want... nobody's stopping you.",
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L"Better safe than sorry I say...",
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L"We leave nobody behind, not even $CAUSE$!",
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L"We all get the same. If you used up yours already that's your problem.",
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L"What does it even matter to you? Don't you have something to do?",
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L"Hey, $CAUSE$ needs to ease the stress, ok?",
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L"If you don't have any proof, don't throw around accusations, $VICTIM$.",
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L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?",
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L"Quit whining about the money, you get more than enough yourself!",
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L"You're just making up an excuse for your poor marksmanship.",
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L"Don't be such a wuss. This is war!",
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L"Patched together again? Good, now move!",
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L"Yeah, enough booze for you today.",
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L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.",
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L"Relax, it's just a bit of booze",
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L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?",
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L"So you depend on others to do your job? Then what good are you?!",
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L"Don't let it go to your head.",
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L"I don't think so...",
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L"Ugh. What now...",
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L"You're not getting away this easy.",
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L"You're just asking for trouble, right?",
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L"No reason to be so stiff about it.",
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L"Pfft. Don't make a fuss out of it.",
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};
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STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] =
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{
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L"Yeah, I saw it too!",
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L"Yeah, mind your own business, $CAUSE$!",
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L"Drop it, $CAUSE$, who are you to tell us hat to do?!",
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L"Yeah, you guys are ugly!",
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L"And your contract ends so soon, $CAUSE$... I hope you get an extension.",
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L"We were rockin' it until that point.",
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L"Yeah. The poor sod never had a chance. Damn.",
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L"We have to move fast, the enemy won't wait for us!",
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L"If $CAUSE$ shares, I want some too!",
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L"Really $CAUSE$. This is a military organization and not a ward.",
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L"How unprofessional.",
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L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.",
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L"Well, we aren't going to win this war at this rate...",
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L"In all honesty, $VICTIM$, I think you should adjust your rate!",
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L"Yeah, this smells of cronyism to me.",
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L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?",
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L"It'S good to have someone watching your back. That's what teamwork is all about.",
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L"Hoho, party!",
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L"Heeeey... this is actually kinda nice for a change.",
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L"Hey keep it down over there, okay?",
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L"This party was cool until $CAUSE$ ruined it!",
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L"Indeed. Way to let $VICTIM$ hang!",
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L"Hey, don't forget about me!",
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L"Yeah, totally!",
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L"Hum. Never saw that coming.",
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L"Glad you guys are not angry anymore.",
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L"Guess you're not getting away that easy, $CAUSE$.",
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L"Yeah, keep it down, will ya?",
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L"Yeah, you won't boss us around anymore!",
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};
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STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] =
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{
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L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?",
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L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.",
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L"You won't let that stand? Cute. Who ever made you the boss?",
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L"Then you should change your business. 'Cause its bad.",
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L"Yeah. All that worth hasn't shown yet though.",
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L"Oh, now YOU got us out? By being the first to leave? How noble of you.",
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L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!",
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L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?",
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L"Why do you have so much food anyway? Do I smell extra rations there?.",
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L"Well, we are pros, an you're not, $CAUSE$.",
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L"This is war and not a stoner party. Cut it out, $CAUSE$!",
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L"HEY! You put that back right now!",
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L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.",
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L"Worth it? All you do is pose!",
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L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.",
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L"You are and always will be an insensitive jerk, $CAUSE$.",
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L"Jeez. Woken up on the wrong foot today?",
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L"Party pooper!",
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L"'I know discipline', said the clueless drunk...",
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L"You're just as drunk. Beat it, &CAUSE$!",
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L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!",
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L"This isn't some schoolyard sympathy crap. It WAS your fault!",
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L"Apparently, sometimes even $CAUSE$ is deemed important...",
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L"Hu? You said you did.",
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L"Oh come down from your high horse, $CAUSE$.",
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L"Oh come on. $VICTIM$ is letting it go, what's your issue now?",
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L"Don't be so flippant.",
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L"Pah. You're the one making all the fuss about it...",
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L"You are certainly nobodies superior!",
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};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] =
|
||||
{
|
||||
L"I saw it, it was clearly enemy fire!",
|
||||
L"Yeah. Man up!",
|
||||
L"Agreed. We can't let our guard down for a single moment!",
|
||||
L"What's that to you, $VICTIM$?",
|
||||
|
||||
L"Aww, that burns, doesn't it, $VICTIM$?",
|
||||
L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.",
|
||||
L"An you took him down nice and clean, good job!",
|
||||
L"Aye, stop complaining. We go through this together or we don't do it at all.",
|
||||
|
||||
L"Right, everyone got enough back at the base...",
|
||||
L"Don't be such a snob, $VICTIM$.",
|
||||
L"Hehe. So true.",
|
||||
L"No idea. All of a sudden $VICTIM$ is all drama.",
|
||||
|
||||
L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!",
|
||||
L"Relax. At least some of us appreciate your service, $CAUSE$.",
|
||||
L"I'll second that!",
|
||||
L"Sometimes you just have to use your surroundings!",
|
||||
|
||||
L"Talk about a no-nonsense approach...",
|
||||
L"You sure like to keep a cool head, $CAUSE$.",
|
||||
L"Yeargh. Dis... gulp! Disciplined like... ehm... us!",
|
||||
L"Leave alcohol to the big ones, okay?",
|
||||
|
||||
L"Word!",
|
||||
L"Yeah, what's with the attitude?",
|
||||
L"Do I smell trouble here??",
|
||||
L"Yeah, don't twist what happened!",
|
||||
|
||||
L"Yeah, you are wrong, $VICTIM$!",
|
||||
L"You tell 'em, $CAUSE$!",
|
||||
L"Who needs principles anyway?",
|
||||
L"Yeah, drop that attitude, $VICTIM$.",
|
||||
|
||||
L"Not sure about that, but yep!",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] =
|
||||
{
|
||||
L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.",
|
||||
L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
|
||||
L"Can't you two sort this out?",
|
||||
L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?",
|
||||
|
||||
L"We have limited funds. Someone needs to get paid first, right?",
|
||||
L"We're still alive, this is what counts.",
|
||||
L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.",
|
||||
L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.",
|
||||
|
||||
L"There's enough food left at the base, so no need to fight, ok?",
|
||||
L"Uhm. Is $CAUSE_GENDER$ okay?",
|
||||
L"I am sure there is a good explanation for this. Am I right, $CAUSE$?",
|
||||
L"Perhaps we could get a raise to resolve this... issue?",
|
||||
|
||||
L"We will not forget their sacrifice. They died so we could fight on.",
|
||||
L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?",
|
||||
L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.",
|
||||
L"Ehm... what are you two DOING?",
|
||||
|
||||
L"How did you even get wounded? Where did the attack come from?",
|
||||
L"Alright, ladies, party's over, move on!",
|
||||
L"Drink one for me too! But not now, because war.",
|
||||
L"Later, ok?",
|
||||
|
||||
L"Why don#t you two sober up? You're pretty wasted...",
|
||||
L"Zip it, both of you!",
|
||||
L"$VICTIM$! $CAUSE$! Less talk, more action, please!",
|
||||
L"Who cares? We have a job to do.",
|
||||
|
||||
L"Can I shut down squad radio, so I don't have to listen to you?",
|
||||
L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.",
|
||||
L"Shut up, both of you!",
|
||||
L"Sigh. More of this?",
|
||||
|
||||
L"Hey. Hey! Both of you, cut it out! What are you doing?",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] =
|
||||
{
|
||||
L"This is war! People get shot all the time! Speaking of... engage!",
|
||||
L"This again? Keep your bickering to yourself, we have no time for this!",
|
||||
L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ",
|
||||
L"Nobody wants to hear all this crap...",
|
||||
|
||||
L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.",
|
||||
L"The more pressing issue is when will we go back, and finish the job?",
|
||||
L"Who cares? Can't make a cake without breaking a few eggs.",
|
||||
L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.",
|
||||
|
||||
L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.",
|
||||
L"Bla bla blah. Another notable moment of the crazies squad.",
|
||||
L"You can inject yourself with whatever you like, but only after the battle is over.",
|
||||
L"Shut up! There is more than enough loot for all of us!",
|
||||
|
||||
L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.",
|
||||
L"Everybody gets what the deserve. If you complain, you deserve less.",
|
||||
L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.",
|
||||
L"This is hardly the time to fondle each other, dammit.",
|
||||
|
||||
L"How did you even get wounded? Where did the attack come from?",
|
||||
L"Alright, ladies, party's over, move on!",
|
||||
L"You celebrate already? This in't over yet. Not by a longshot!",
|
||||
L"We might've won this battle, but not this godamn war. So move it, soldier!",
|
||||
|
||||
L"Both of you, shut up! You are a disgrace to this unit!",
|
||||
L"Zip it, both of you!",
|
||||
L"$VICTIM$! $CAUSE$! Less talk, more action, please!",
|
||||
L"Who cares? We have a job to do.",
|
||||
|
||||
L"Can I shut down squad radio, so I don't have to listen to you?",
|
||||
L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.",
|
||||
L"shut up, both of you!",
|
||||
L"Sigh. More of this?",
|
||||
|
||||
L"If anybody is superior here, then that's me... and I'm ordering you to stand down!",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] =
|
||||
{
|
||||
L"That's right!",
|
||||
L"Indeed!",
|
||||
L"Exactly that.",
|
||||
L"$CAUSE$ does that all the time.",
|
||||
|
||||
L"$VICTIM$ is right!",
|
||||
L"I was gonna' point that out, too!",
|
||||
L"Glad to see I'm not the only one spooked by $CAUSE$.",
|
||||
L"Ha! So it WAS you, $CAUSE$.",
|
||||
|
||||
L"You're not exactly a teamplayer, huh, $CAUSE$?",
|
||||
L"Now THIS is goin to be interesting...",
|
||||
L"You tell'em, $VICTIM$!",
|
||||
L"Agreeing with $VICTIM$ here...",
|
||||
|
||||
L"Once again, $CAUSE$ is to blame.",
|
||||
L"I couldn't have said it better myself.",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] =
|
||||
{
|
||||
L"Now wait a minute...",
|
||||
L"Wait a sec, that's not what right...",
|
||||
L"What? No.",
|
||||
L"That is not what happened.",
|
||||
|
||||
L"Hey, stop blaming $CAUSE$!",
|
||||
L"Oh shut up, $VICTIM$!",
|
||||
L"Nonono, you got that wrong.",
|
||||
L"Whoa. Why so stiff all of a sudden, $VICTIM$?",
|
||||
|
||||
L"And I suppose you never did, $VICTIM$?",
|
||||
L"Hmmmm... no.",
|
||||
L"Great. Let's have an argument. It's not like we have other things to do...",
|
||||
L"You are mistaken!",
|
||||
|
||||
L"You are wrong!",
|
||||
L"Me and $CAUSE$ would never do such a thing.",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] =
|
||||
{
|
||||
L"Keep silent",
|
||||
L"Support $VICTIM$",
|
||||
L"Support $CAUSE$",
|
||||
L"Appeal to reason",
|
||||
L"Shut them up",
|
||||
};
|
||||
|
||||
STR16 szDynamicDialogueText_GenderText[] =
|
||||
{
|
||||
L"he",
|
||||
L"she",
|
||||
L"him",
|
||||
L"her",
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
Reference in New Issue
Block a user