- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVAILABLE, GAME_PROGRESS_IGGY_AVAILABLE) in Source code and INI files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-26 19:44:19 +00:00
parent b3e4aa8305
commit b87fb9f82f
3 changed files with 4 additions and 4 deletions
+2 -2
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@@ -389,8 +389,8 @@ void LoadGameExternalOptions()
//Global game events
gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_START_MADLAB_QUEST",35);
gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVALIABLE",50);
gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVALIABLE",70);
gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVAILABLE",50);
gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVAILABLE",70);
gGameExternalOptions.ubSendTroopsToDrassen = iniReader.ReadBoolean("JA2 Gameplay Settings","STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN",TRUE);
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.558" };
INT16 zVersionLabel[256] = { L"Release v1.13.564" };
#endif
INT8 czVersionNumber[16] = { "Build 06.09.25" };
INT8 czVersionNumber[16] = { "Build 06.09.26" };
INT16 zTrackingNumber[16] = { L"Z" };
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