Fixes (by Shadooow):

- fixed AP cost shown at the cursor when pressing ALT during RUN mode since game doesn't allow to "reverse run" and forces walking
- shows walking cursor instead of running if ALT is held

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-23 06:42:09 +00:00
parent df3d71f07c
commit b8aac91b9e
2 changed files with 11 additions and 32 deletions
+2 -2
View File
@@ -5188,7 +5188,7 @@ void SetMovementModeCursor( SOLDIERTYPE *pSoldier )
break;
case RUNNING:
guiNewUICursor = MOVE_RUN_UICURSOR;
guiNewUICursor = gUIUseReverse ? MOVE_WALK_UICURSOR : MOVE_RUN_UICURSOR;
break;
case SWATTING:
@@ -5292,7 +5292,7 @@ void SetConfirmMovementModeCursor( SOLDIERTYPE *pSoldier, BOOLEAN fFromMove )
break;
case RUNNING:
guiNewUICursor = CONFIRM_MOVE_RUN_UICURSOR;
guiNewUICursor = gUIUseReverse ? CONFIRM_MOVE_WALK_UICURSOR : CONFIRM_MOVE_RUN_UICURSOR;
break;
case SWATTING: