Deleted unused code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-03-13 18:31:13 +00:00
parent 181f6eba63
commit b92524da77
2 changed files with 0 additions and 67 deletions
-4
View File
@@ -362,12 +362,10 @@ UINT16 GetAttachedGrenadeLauncher( OBJECTTYPE * pObj );
// JMich & Flugente: functions for underbarrel weapons and bayonets
// As we can have both underbarrel gun and a bayonet, use usFlag to specify (IC_GUN or IC_BLADE are used here, or both)
INT16 GetUnderBarrelStatus( OBJECTTYPE * pObj, UINT32 usFlag );
BOOLEAN IsWeaponAttached( OBJECTTYPE * pObj, UINT32 usFlag, UINT8 subObject = 0 );
OBJECTTYPE* FindAttachedWeapon( OBJECTTYPE * pObj, UINT32 usFlag );
UINT16 GetAttachedWeapon( OBJECTTYPE * pObj, UINT32 usFlag );
INT8 FindRocketLauncher( SOLDIERTYPE * pSoldier );
INT8 FindRocketLauncherOrCannon( SOLDIERTYPE * pSoldier );
INT8 FindNonSmokeLaunchable( SOLDIERTYPE * pSoldier, UINT16 usWeapon );
OBJECTTYPE* FindNonSmokeLaunchableAttachment( OBJECTTYPE * pObj, UINT16 usWeapon );
@@ -377,7 +375,6 @@ bool BadGoggles(SOLDIERTYPE *pTeamSoldier);
BOOLEAN IsFlashSuppressor( OBJECTTYPE * pObj, SOLDIERTYPE * pSoldier );
// HEADROCK: Declaration of new function to detect flash suppression without SOLDIERTYPE argument
BOOLEAN IsFlashSuppressorAlt( OBJECTTYPE * pObj );
INT16 GetFlashSuppressorStatus( OBJECTTYPE * pObj );
BOOLEAN IsRemoteDetonator( OBJECTTYPE * pObj );
BOOLEAN IsDetonator( OBJECTTYPE * pObj );
BOOLEAN IsDuckbill( OBJECTTYPE * pObj );
@@ -386,7 +383,6 @@ BOOLEAN IsDuckbill( OBJECTTYPE * pObj );
// Noise volume is then calculated as volume * GetPercentNoiseVolume / 100
UINT16 GetPercentNoiseVolume( OBJECTTYPE * pObj );
INT16 GetAttachedArmourBonus( OBJECTTYPE * pObj );
INT16 GetBulletSpeedBonus( OBJECTTYPE * pObj );
INT8 FindGasMask( SOLDIERTYPE * pSoldier );
INT8 FindLockBomb( SOLDIERTYPE * pSoldier );