New Feature: Traps made out of guns and a piece of tripwire (by Flugente)

- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-06-06 08:30:54 +00:00
parent 57bc386faf
commit b9c273c25e
5 changed files with 1287 additions and 8 deletions
@@ -4,4 +4,8 @@
<id>0</id>
<name>None</name>
</AttachmentPoint>
<AttachmentPoint>
<id>1</id>
<name>Any Gun</name>
</AttachmentPoint>
</JA2Data>
@@ -260,4 +260,14 @@
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>26</uiSlotIndex>
<szSlotName>any Gun</szSlotName>
<nasAttachmentClass>4096</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>18</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
</ATTACHMENTSLOTLIST>
File diff suppressed because it is too large Load Diff
@@ -472,7 +472,7 @@
<INVENTORY>
<uiIndex>94</uiIndex>
<sItemIndex>1524</sItemIndex>
<ubOptimalNumber>16</ubOptimalNumber>
<ubOptimalNumber>24</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>95</uiIndex>
@@ -52,4 +52,8 @@
<id>2048</id>
<name>Rocket</name>
</NasAttachmentClass>
<NasAttachmentClass>
<id>4096</id>
<name>Any Gun</name>
</NasAttachmentClass>
</JA2Data>