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New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>) o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4,4 +4,8 @@
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<id>0</id>
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<name>None</name>
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</AttachmentPoint>
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<AttachmentPoint>
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<id>1</id>
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<name>Any Gun</name>
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</AttachmentPoint>
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</JA2Data>
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@@ -260,4 +260,14 @@
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<fMultiShot>1</fMultiShot>
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<fBigSlot>1</fBigSlot>
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</ATTACHMENTSLOT>
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<ATTACHMENTSLOT>
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<uiSlotIndex>26</uiSlotIndex>
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<szSlotName>any Gun</szSlotName>
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<nasAttachmentClass>4096</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<usDescPanelPosX>18</usDescPanelPosX>
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<usDescPanelPosY>120</usDescPanelPosY>
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<fMultiShot>0</fMultiShot>
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<fBigSlot>1</fBigSlot>
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</ATTACHMENTSLOT>
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</ATTACHMENTSLOTLIST>
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File diff suppressed because it is too large
Load Diff
@@ -472,7 +472,7 @@
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<INVENTORY>
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<uiIndex>94</uiIndex>
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<sItemIndex>1524</sItemIndex>
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<ubOptimalNumber>16</ubOptimalNumber>
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<ubOptimalNumber>24</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>95</uiIndex>
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@@ -52,4 +52,8 @@
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<id>2048</id>
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<name>Rocket</name>
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</NasAttachmentClass>
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<NasAttachmentClass>
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<id>4096</id>
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<name>Any Gun</name>
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</NasAttachmentClass>
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</JA2Data>
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