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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.137" };
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INT16 zVersionLabel[256] = { L"Release v1.13.139" };
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#endif
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#endif
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@@ -1182,6 +1182,7 @@ INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir,
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// Snap: this takes care of all equipment bonuses at all light levels
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// Snap: this takes care of all equipment bonuses at all light levels
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// The rest is special code for robots, bloodcats and NO specialists
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// The rest is special code for robots, bloodcats and NO specialists
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// Lalien: change to % instead of tiles, add bonus only to front view when using scope
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if (!sideViewLimit)
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if (!sideViewLimit)
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{
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{
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sDistVisible += sDistVisible * GetTotalVisionRangeBonus(pSoldier, bLightLevel) / 100;
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sDistVisible += sDistVisible * GetTotalVisionRangeBonus(pSoldier, bLightLevel) / 100;
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