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- Bugfix: Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
.) The bug was introduced in revision 1534 (TileEngine/Buildings.cpp) .) Overhaul reworked the code for climbing on buildings and it seems the bug was introduced there .) I created a new define "VANILLA_BUILDING_CLIMBING" (defined in Building.h). If defined the "old" building climbing code will be used. If not defined Overhauls code will be used (and so enemies do not climb on buildings). Overhauls code should be fixed and then used instead of the "old" vanilla building climbing code. .) I also disabled ASTAR pathing, because it is a HUGH PERFORMANCE killer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12,6 +12,18 @@
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#define NO_BUILDING 0
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#define MAX_BUILDINGS 31
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// WANNE: If this is defined, this fixes the bug, that soldiers do not
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// climb on roofs anymore if ASTAR is disabled.
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// The "Bug" was introduced in Revision 1534 (TileEngine\Buildings.cpp)
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// Overhaul wanted to improve the climbing on buildings, but introduced this bug
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// If the VANILLA_BUILDING_CLIMBING is not defined, it uses Overhaul code,
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// where enemies do not climb on buildings!!
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// PS: I did not looked in Overhaul's Building code was causes the problem.
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// If someone has time to debug and fixes the problem, Overhaul's code should
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// be used -> Disable the define!
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#define VANILLA_BUILDING_CLIMBING
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typedef struct BUILDING
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{
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