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- bugfix: Filter buttons under used category
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2187,6 +2187,8 @@ void SetFirstLastPagesForUsed(INT32 iFilter)
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}
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else
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{
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bCntNumItems = FALSE;
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// Get the weapon from the item
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usItemIndex = LaptopSaveInfo.BobbyRayUsedInventory[ i ].usItemIndex;
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@@ -3056,14 +3058,14 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
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//Get to the first index on the page
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for(i=gusFirstItemIndex; i<=gusLastItemIndex; i++)
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{
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bCntItem = FALSE;
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if (guiCurrentUsedFilterMode == -1)
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{
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bCntItem = TRUE;
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}
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else
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{
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bCntItem = FALSE;
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usItemIndex = pInv[ i ].usItemIndex;
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switch (guiCurrentUsedFilterMode)
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@@ -3128,8 +3130,6 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
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//Get to the first index on the page
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for(i=gusFirstItemIndex; i<=gusLastItemIndex; i++)
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{
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bCntItem = FALSE;
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if( Item[ pInv[ i ].usItemIndex ].usItemClass & uiItemClass )
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{
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if (uiItemClass == IC_BOBBY_GUN)
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@@ -3140,6 +3140,8 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
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}
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else
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{
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bCntItem = FALSE;
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usItemIndex = LaptopSaveInfo.BobbyRayInventory[ i ].usItemIndex;
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if (Weapon[ Item[usItemIndex].ubClassIndex ].ubWeaponType == guiCurrentGunFilterMode)
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