- bugfix: Filter buttons under used category

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-02-07 07:58:03 +00:00
parent 56e3a24535
commit bb1b1eaf7e
+6 -4
View File
@@ -2187,6 +2187,8 @@ void SetFirstLastPagesForUsed(INT32 iFilter)
}
else
{
bCntNumItems = FALSE;
// Get the weapon from the item
usItemIndex = LaptopSaveInfo.BobbyRayUsedInventory[ i ].usItemIndex;
@@ -3056,14 +3058,14 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
//Get to the first index on the page
for(i=gusFirstItemIndex; i<=gusLastItemIndex; i++)
{
bCntItem = FALSE;
if (guiCurrentUsedFilterMode == -1)
{
bCntItem = TRUE;
}
else
{
bCntItem = FALSE;
usItemIndex = pInv[ i ].usItemIndex;
switch (guiCurrentUsedFilterMode)
@@ -3128,8 +3130,6 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
//Get to the first index on the page
for(i=gusFirstItemIndex; i<=gusLastItemIndex; i++)
{
bCntItem = FALSE;
if( Item[ pInv[ i ].usItemIndex ].usItemClass & uiItemClass )
{
if (uiItemClass == IC_BOBBY_GUN)
@@ -3140,6 +3140,8 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
}
else
{
bCntItem = FALSE;
usItemIndex = LaptopSaveInfo.BobbyRayInventory[ i ].usItemIndex;
if (Weapon[ Item[usItemIndex].ubClassIndex ].ubWeaponType == guiCurrentGunFilterMode)