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Fixed a bug that would cause a freeze while in OldInv mode at the very start of the game if you didn't open the tactical inventory panel before trying to open the strategic inventory panel.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -7629,13 +7629,14 @@ void BltCharInvPanel()
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{
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{
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InitializeInvPanelCoordsNew();
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InitializeInvPanelCoordsNew();
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// This function sets the mouse regions for the soldier inventory
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// This function sets the mouse regions for the soldier inventory
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InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE);
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InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE, TRUE);
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fResetMapCoords=FALSE;
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fResetMapCoords=FALSE;
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}
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}
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disOpt = 1;
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disOpt = 1;
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}
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}
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else
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else
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{
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{
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InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE, FALSE);
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//InitializeInvPanelCoordsOld();
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//InitializeInvPanelCoordsOld();
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}
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}
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Blt8BPPDataTo16BPPBufferTransparent( pDestBuf, uiDestPitchBYTES, hCharListHandle, PLAYER_INFO_X, PLAYER_INFO_Y, disOpt);
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Blt8BPPDataTo16BPPBufferTransparent( pDestBuf, uiDestPitchBYTES, hCharListHandle, PLAYER_INFO_X, PLAYER_INFO_Y, disOpt);
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@@ -1039,9 +1039,17 @@ void InitInventoryVehicle(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCa
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}
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}
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}
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}
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// CHRISL: Function to recreate inventory mouse regions
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// CHRISL: Function to recreate inventory mouse regions
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void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity)
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void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity, BOOLEAN fNIVmode)
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{
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{
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InitInventoryNew();
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if(fNIVmode == TRUE)
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InitInventoryNew();
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else
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{
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if(gSMInvData[0].sHeight == 0 && gSMInvData[0].sWidth == 0) //base values havn't been set yet
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InitInventoryOld();
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else
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return;
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}
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for(int cnt=INV_START_POS; cnt<NUM_INV_SLOTS; cnt++)
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for(int cnt=INV_START_POS; cnt<NUM_INV_SLOTS; cnt++)
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{
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{
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gSMInvData[ cnt ].sX = pRegionDesc[cnt].sX;
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gSMInvData[ cnt ].sX = pRegionDesc[cnt].sX;
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@@ -123,7 +123,7 @@ void InitInvData(INV_REGIONS &InvData, BOOLEAN fBigPocket, INT16 sBarDx, INT16 s
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void InitInventoryOld();
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void InitInventoryOld();
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void InitInventoryNew();
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void InitInventoryNew();
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void InitInventoryVehicle(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity);
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void InitInventoryVehicle(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity);
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void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity);
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void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity, BOOLEAN fNIVmode);
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