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Fixed Daily Expenses to no longer count salary of dead mercs or POW NPCs and RPCs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3309,8 +3309,7 @@ void DisplayCharacterInfo( void )
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// is displayed behind the current stat value, as see on the character's info panel.
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// This section draws STRATEGIC info pages. Another section is in Interface Panels.cpp and draws TACTICAL info pages.
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// The feature is toggled by Options-Menu switch, and its color is determined in the INI files.
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if ( gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] )
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{
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{
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SOLDIERTYPE *pSoldier = MercPtrs[ gCharactersList[bSelectedInfoChar].usSolID ];
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UINT8 *pDestBuf;
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@@ -6244,8 +6243,7 @@ void DrawAssignment(INT16 sCharNumber, INT16 sRowIndex, INT32 iFont)
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}
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}
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if ( gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] &&
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pSoldier->bAssignment >= TRAIN_SELF &&
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if ( pSoldier->bAssignment >= TRAIN_SELF &&
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pSoldier->bAssignment <= TRAIN_BY_OTHER &&
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pSoldier->bAssignment != TRAIN_TEAMMATE )
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{
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@@ -16947,7 +16945,7 @@ INT32 GetTotalContractExpenses ( void )
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}
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}
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}
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else
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else if(pSoldier->bAssignment != ASSIGNMENT_DEAD && (pSoldier->bAssignment != ASSIGNMENT_POW || pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC))
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{
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iTotalCost += gMercProfiles[ pSoldier->ubProfile ].sSalary;
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}
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