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Convert to SoldierID
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@@ -494,7 +494,7 @@ UINT8 GetAdjustedAnimHeight( UINT8 ubAnimHeight, INT8 bChange );
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//-------------------------Legion 2 okno-----------------------------------------------------------
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//-------------------------Legion 2 okno-----------------------------------------------------------
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void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp )
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void GetMercOknoDirection( SoldierID ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp )
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{
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{
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INT8 bNewDirection;
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INT8 bNewDirection;
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SOLDIERTYPE *pSoldier;
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SOLDIERTYPE *pSoldier;
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@@ -379,6 +379,6 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier);
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void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY );
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void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY );
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//Legion by Jazz
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//Legion by Jazz
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void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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void GetMercOknoDirection( SoldierID ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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#endif
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#endif
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