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Fix: Squadleader level bonus for other mercs was applied in strategic.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -419,7 +419,7 @@ void HourlyLarryUpdate()
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{
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if( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
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{
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UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
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UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier, FALSE) / 2);
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if (gGameOptions.fNewTraitSystem)
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{
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bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
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@@ -587,7 +587,7 @@ void HourlyDisabilityUpdate( )
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{
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if ( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
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{
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UINT16 bPreventChance = (EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
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UINT16 bPreventChance = (EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier, FALSE) / 2);
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if ( gGameOptions.fNewTraitSystem )
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{
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bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
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@@ -678,7 +678,7 @@ void HourlyStealUpdate()
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{
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if( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
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{
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UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
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UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier, FALSE) / 2);
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if (gGameOptions.fNewTraitSystem)
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{
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bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
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