Fix: Squadleader level bonus for other mercs was applied in strategic.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-24 15:49:41 +00:00
parent 0450b7a32c
commit bc85245a53
5 changed files with 21 additions and 20 deletions
+4 -3
View File
@@ -172,7 +172,8 @@ INT8 EffectiveLeadership( SOLDIERTYPE * pSoldier )
return( (INT8) iEffLeadership );
}
INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier )
// Flugente: modifiers that depend on physical position (squadleader, afraid of heights) only apply if fTactical is TRUE
INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier, BOOLEAN fTactical )
{
INT32 iEffExpLevel;
INT8 bDrunkLevel;
@@ -187,7 +188,7 @@ INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier )
iEffExpLevel = pSoldier->stats.bExpLevel;
// SANDRO - STOMP traits - Squadleader bonus to effective level
if ( gGameOptions.fNewTraitSystem && IS_MERC_BODY_TYPE( pSoldier ))
if ( fTactical && gGameOptions.fNewTraitSystem && IS_MERC_BODY_TYPE( pSoldier ))
{
iEffExpLevel += (gSkillTraitValues.ubSLEffectiveLevelInRadius * GetSquadleadersCountInVicinity( pSoldier, TRUE, FALSE ));
}
@@ -209,7 +210,7 @@ INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier )
// SANDRO - fear of insects, and we are in tropical sector
iEffExpLevel -= 1;
}
else if ( DoesMercHaveDisability( pSoldier, AFRAID_OF_HEIGHTS ) && pSoldier->pathing.bLevel > 0 )
else if ( fTactical & DoesMercHaveDisability( pSoldier, AFRAID_OF_HEIGHTS ) && pSoldier->pathing.bLevel > 0 )
{
// Flugente: fear of heights
iEffExpLevel -= 2;