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Fix: incorrect path rebuilding in RebuildWayPointsForGroupPath(), incorrect GroupAtFinalDestination() detection (by sun_alf)
* RebuildWayPointsForGroupPath(): incorrect manipulations with 'iOldDelta' and 'iDelta' lead to skipping a node in 'pHeadOfPath' and to assertion failure as a result: AssertMsg( FALSE, String( "Invalid DIAGONAL waypoint being added for groupID %d. AM-0", pGroup->ubGroupID ) ); * GroupAtFinalDestination(): should take into account the amount of WayPoints, otherwise multiple visiting of a sector is not possible (group end up in that sector at first entrance): if( ( pGroup->ubSectorX == wp->x ) && ( pGroup->ubSectorY == wp->y ) ) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9348 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -74,9 +74,10 @@ extern BOOLEAN gfUseAlternateMap;
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#define CHECK_DIR_Y_DELTA ( WORLD_TILE_Y * 10 )
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// get index into aray
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#define CALCULATE_STRATEGIC_INDEX( x, y ) ( x + ( y * MAP_WORLD_X ) )
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#define CALCULATE_STRATEGIC_INDEX( x, y ) ( x + ( y * MAP_WORLD_X ) )
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#define GET_X_FROM_STRATEGIC_INDEX( i ) ( i % MAP_WORLD_X )
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#define GET_Y_FROM_STRATEGIC_INDEX( i ) ( i / MAP_WORLD_X )
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#define INVALID_STRATEGIC_INDEX ( 0 )
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// macros to convert between the 2 different sector numbering systems
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#define SECTOR_INFO_TO_STRATEGIC_INDEX( i ) ( CALCULATE_STRATEGIC_INDEX ( SECTORX( i ), SECTORY( i ) ) )
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