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synced 2026-07-22 13:40:22 +02:00
new cheat command CTRL+SHIFT+g = god mode (invulnerability) requested by Parkan, works in both tactical and strategic
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -90,6 +90,7 @@ INT32 giMaxMilitiaToRender = 20;//Changes depending on merc amount
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extern UINT8 gubReinforcementMinEnemyStaticGroupSize;
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extern BOOLEAN gfStrategicMilitiaChangesMade;
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extern BOOLEAN gfGodModeCheat;
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extern void ResetMilitia();
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extern BOOLEAN AutoReload( SOLDIERTYPE *pSoldier );
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@@ -5001,7 +5002,14 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
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break;
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}
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iNewLife = pTarget->pSoldier->stats.bLife - pTarget->usHitDamage[index];
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if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
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{
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iNewLife = pTarget->pSoldier->stats.bLife;
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}
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else
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{
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iNewLife = pTarget->pSoldier->stats.bLife - pTarget->usHitDamage[index];
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}
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if( !pTarget->usHitDamage[index] )
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{ //bullet missed -- play a ricochet sound.
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if( pTarget->uiFlags & CELL_MERC )
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@@ -708,6 +708,7 @@ extern CHAR16 gzUserDefinedButton1[ 128 ];
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extern CHAR16 gzUserDefinedButton2[ 128 ];
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extern BOOLEAN gfMilitiaPopupCreated;
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extern BOOLEAN gfGodModeCheat;
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#ifdef JA2TESTVERSION
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extern INT16 MSYS_CurrentMX;
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@@ -7775,6 +7776,16 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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break;
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case 'G':
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if (fCtrl)
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{
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if (CHEATER_CHEAT_LEVEL())
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{
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ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, gfGodModeCheat ? L"God mode deactivated." : L"God mode activated.");
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gfGodModeCheat = !gfGodModeCheat;
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}
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}
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break;
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case 'g':
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break;
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case 'h':
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@@ -1713,6 +1713,7 @@ PaletteReplacementType *guipPaletteReplacements = NULL;
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extern BOOLEAN fReDrawFace;
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extern UINT8 gubWaitingForAllMercsToExitCode;
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BOOLEAN gfGetNewPathThroughPeople = FALSE;
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BOOLEAN gfGodModeCheat = FALSE;
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// LOCAL FUNCTIONS
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// DO NOT CALL UNLESS THROUGH EVENT_SetSoldierPosition
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@@ -10315,6 +10316,12 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sBr
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}
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}
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}
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if (gfGodModeCheat && this->bTeam == OUR_TEAM)
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{
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sLifeDeduct = 0;
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sBreathLoss = 0;
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}
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// Deduct life!, Show damage if we want!
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bOldLife = this->stats.bLife;
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@@ -218,6 +218,7 @@ extern int iWindowedMode;
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extern OBJECTTYPE *gpItemDescObject;
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extern BOOLEAN gfInItemStackPopup;
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extern BOOLEAN gfInKeyRingPopup;
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extern BOOLEAN gfGodModeCheat;
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//Little functions called by keyboard input
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@@ -3512,7 +3513,12 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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case 'G':
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if( fCtrl )
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{
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{
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if (CHEATER_CHEAT_LEVEL())
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{
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ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, gfGodModeCheat ? L"God mode deactivated." : L"God mode activated.");
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gfGodModeCheat = !gfGodModeCheat;
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}
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}
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else if ( gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] )
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{
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