Fixes (by Sevenfm)

- Fixed small bug : SHIFT+ALT+C always showed enemy mines, even without metal detector.
- Fixed: incorrect tripwire hierarchy calculation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6641 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-22 21:56:06 +00:00
parent ba5edad40c
commit bec015359a
2 changed files with 6 additions and 3 deletions
+1 -1
View File
@@ -1007,7 +1007,7 @@ void CalculateMines()
BOOLEAN fWithMineDetector = FALSE;
if ( pSoldier && gubDrawModeMine == MINES_DRAW_DETECT_ENEMY )
{
if ( FindMetalDetectorInHand(pSoldier) )
if ( FindMetalDetectorInHand(pSoldier) != NO_SLOT )
fWithMineDetector = TRUE;
// TODO: perhaps even consume batteries one day...
+5 -2
View File
@@ -8018,11 +8018,14 @@ BOOLEAN ArmBomb( OBJECTTYPE * pObj, INT8 bSetting )
else
ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_4;
// sevenfm: fixed incorrect hierarchy calculation
if(netnr == 0)
hierarchytimesfour -= 4;
if ( 0 == hierarchytimesfour )
ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_1;
else if ( 1 == hierarchytimesfour )
else if ( 4 == hierarchytimesfour )
ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_2;
else if ( 2 == hierarchytimesfour )
else if ( 8 == hierarchytimesfour )
ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_3;
else
ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_4;