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Fixes (by Sevenfm)
- Fixed small bug : SHIFT+ALT+C always showed enemy mines, even without metal detector. - Fixed: incorrect tripwire hierarchy calculation. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6641 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1007,7 +1007,7 @@ void CalculateMines()
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BOOLEAN fWithMineDetector = FALSE;
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if ( pSoldier && gubDrawModeMine == MINES_DRAW_DETECT_ENEMY )
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{
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if ( FindMetalDetectorInHand(pSoldier) )
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if ( FindMetalDetectorInHand(pSoldier) != NO_SLOT )
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fWithMineDetector = TRUE;
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// TODO: perhaps even consume batteries one day...
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+5
-2
@@ -8018,11 +8018,14 @@ BOOLEAN ArmBomb( OBJECTTYPE * pObj, INT8 bSetting )
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else
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_4;
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// sevenfm: fixed incorrect hierarchy calculation
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if(netnr == 0)
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hierarchytimesfour -= 4;
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if ( 0 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_1;
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else if ( 1 == hierarchytimesfour )
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else if ( 4 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_2;
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else if ( 2 == hierarchytimesfour )
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else if ( 8 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_3;
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else
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_4;
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