Remove default value text

This commit is contained in:
Asdow
2025-08-09 11:40:29 +03:00
parent b0e3f66833
commit becae223cd
4 changed files with 24 additions and 24 deletions
+6 -6
View File
@@ -83,22 +83,22 @@
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 254, default is 24 ; Player mercs, valid values 16 through 254
MAX_NUMBER_PLAYER_MERCS = 40 MAX_NUMBER_PLAYER_MERCS = 40
; Player vehicles, valid values 2 through 6, default is 2 ; Player vehicles, valid values 2 through 6
MAX_NUMBER_PLAYER_VEHICLES = 2 MAX_NUMBER_PLAYER_VEHICLES = 2
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 ; Enemies (i.e., soldiers), valid values 16 through 256
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 ; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
MAX_NUMBER_CREATURES_IN_TACTICAL = 64 MAX_NUMBER_CREATURES_IN_TACTICAL = 64
; Rebels (i.e., militia), valid values 16 through 256, default is 32 ; Rebels (i.e., militia), valid values 16 through 256
MAX_NUMBER_MILITIA_IN_TACTICAL = 64 MAX_NUMBER_MILITIA_IN_TACTICAL = 64
; Civilians, valid values 16 through 256, default is 32 ; Civilians, valid values 16 through 256
MAX_NUMBER_CIVS_IN_TACTICAL = 64 MAX_NUMBER_CIVS_IN_TACTICAL = 64
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
@@ -83,22 +83,22 @@
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 254, default is 24 ; Player mercs, valid values 16 through 254
MAX_NUMBER_PLAYER_MERCS = 40 MAX_NUMBER_PLAYER_MERCS = 40
; Player vehicles, valid values 2 through 6, default is 2 ; Player vehicles, valid values 2 through 6
MAX_NUMBER_PLAYER_VEHICLES = 2 MAX_NUMBER_PLAYER_VEHICLES = 2
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 ; Enemies (i.e., soldiers), valid values 16 through 256
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 ; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
MAX_NUMBER_CREATURES_IN_TACTICAL = 64 MAX_NUMBER_CREATURES_IN_TACTICAL = 64
; Rebels (i.e., militia), valid values 16 through 256, default is 32 ; Rebels (i.e., militia), valid values 16 through 256
MAX_NUMBER_MILITIA_IN_TACTICAL = 64 MAX_NUMBER_MILITIA_IN_TACTICAL = 64
; Civilians, valid values 16 through 256, default is 32 ; Civilians, valid values 16 through 256
MAX_NUMBER_CIVS_IN_TACTICAL = 64 MAX_NUMBER_CIVS_IN_TACTICAL = 64
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
@@ -83,22 +83,22 @@
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 254, default is 24 ; Player mercs, valid values 16 through 254
MAX_NUMBER_PLAYER_MERCS = 18 MAX_NUMBER_PLAYER_MERCS = 18
; Player vehicles, valid values 2 through 6, default is 2 ; Player vehicles, valid values 2 through 6
MAX_NUMBER_PLAYER_VEHICLES = 2 MAX_NUMBER_PLAYER_VEHICLES = 2
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 ; Enemies (i.e., soldiers), valid values 16 through 256
MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 ; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
MAX_NUMBER_CREATURES_IN_TACTICAL = 20 MAX_NUMBER_CREATURES_IN_TACTICAL = 20
; Rebels (i.e., militia), valid values 16 through 256, default is 32 ; Rebels (i.e., militia), valid values 16 through 256
MAX_NUMBER_MILITIA_IN_TACTICAL = 20 MAX_NUMBER_MILITIA_IN_TACTICAL = 20
; Civilians, valid values 16 through 256, default is 32 ; Civilians, valid values 16 through 256
MAX_NUMBER_CIVS_IN_TACTICAL = 32 MAX_NUMBER_CIVS_IN_TACTICAL = 32
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
+6 -6
View File
@@ -83,22 +83,22 @@
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 254, default is 24 ; Player mercs, valid values 16 through 254
MAX_NUMBER_PLAYER_MERCS = 18 MAX_NUMBER_PLAYER_MERCS = 18
; Player vehicles, valid values 2 through 6, default is 2 ; Player vehicles, valid values 2 through 6
MAX_NUMBER_PLAYER_VEHICLES = 2 MAX_NUMBER_PLAYER_VEHICLES = 2
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 ; Enemies (i.e., soldiers), valid values 16 through 256
MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 ; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
MAX_NUMBER_CREATURES_IN_TACTICAL = 20 MAX_NUMBER_CREATURES_IN_TACTICAL = 20
; Rebels (i.e., militia), valid values 16 through 256, default is 32 ; Rebels (i.e., militia), valid values 16 through 256
MAX_NUMBER_MILITIA_IN_TACTICAL = 20 MAX_NUMBER_MILITIA_IN_TACTICAL = 20
; Civilians, valid values 16 through 256, default is 32 ; Civilians, valid values 16 through 256
MAX_NUMBER_CIVS_IN_TACTICAL = 32 MAX_NUMBER_CIVS_IN_TACTICAL = 32
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------