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Fix for freeze when AI killed by mines or other self-inflicted wounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1150 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1213,6 +1213,12 @@ void ActionDone(SOLDIERTYPE *pSoldier)
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// although NewDest isn't called. A newSit. could cancel it before then!
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pSoldier->bPathStored = FALSE;
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}
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if (pSoldier->uiStatusFlags & SOLDIER_DEAD)
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{
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// The last action killed the soldier (stepped on a mine, detonated a LAW too close, etc)
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EndAIGuysTurn( pSoldier);
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}
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}
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